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littl3chocobo
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#65489 | ||
but it also forces them out of theier comfort zones and leds them to revelations they may not have been able to have without an external forse demanding it
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![]() | Posted 08-30-2011, 02:09 AM |
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#65490 |
Kyp
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True, that element I've always liked in roleplaying. It really helps for writers block too.
That and if you have a particularly scheemy person as the role of the world then a lot of interesting things are bound to happen | ||||
![]() | Posted 08-30-2011, 02:11 AM |
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littl3chocobo
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#65491 | ||
that and it's funny as hell when all is going smothly them everyone gets tripped over a completly unexpected and arbitrary murphy moment
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![]() | Posted 08-30-2011, 02:16 AM |
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#65492 |
Kyp
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does the 'world' get to play npcs? Or is that just for anyone?
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![]() | Posted 08-30-2011, 02:18 AM |
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littl3chocobo
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#65493 | ||
i would hope so^^ when i mean 'world' i mean like the master of a tabletop, you cannot directly play but you command everyting else tht does not directly play(like npcs) *is getting excited* i wonder if rose woud be interested in doing it this way?
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![]() | Posted 08-30-2011, 02:31 AM |
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#65494 |
Kyp
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I've never played a tabletop game. I'm not a fan of dice choosing weather chance is the way to go or if there is a hand in the movements of the fictional world. It's just too... meh, empty using a dice.
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![]() | Posted 08-30-2011, 02:32 AM |
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littl3chocobo
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#65495 | ||
so not interested in being 'dice'?
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![]() | Posted 08-30-2011, 02:41 AM |
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#65496 |
Kyp
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being dice and using dice are two different things.
A friend tried to get me into 'real' role playing once @_@ I did not like the idea at all. Rolling the dice to choose how much damage or what happened- it seemed so impersonal | ||||
![]() | Posted 08-30-2011, 02:44 AM |
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littl3chocobo
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#65497 | ||
i'm not a table top gamer either though but personally i like the fairness of it
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![]() | Posted 08-30-2011, 02:48 AM |
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#65498 |
Kyp
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I'm not a fan of being fair. I mean if it's a realistic story it shouldn't be fair. Now I understand the need to avoid uber characters. I've constantly run into them and have even made one or two in the past.
But even an uber character can be made realistic if played well [weaknesses come in more than one form] | ||||
![]() | Posted 08-30-2011, 02:52 AM |
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littl3chocobo
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#65499 | ||
^^: too few people play well though
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![]() | Posted 08-30-2011, 02:53 AM |
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#65500 |
Kyp
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I find some of the best roleplays are in groups of 4 or less.
Best for schedules and synchronicity. Any more than that and you will have someone getting overshadowed or someone disappearing and someone else having to cover for their character or letting g the game drop | ||||
![]() | Posted 08-30-2011, 02:56 AM |
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littl3chocobo
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#65501 | ||
that was not what i meant sweetie
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![]() | Posted 08-30-2011, 03:00 AM |
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#65502 |
Kyp
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Sometimes playing can be a form of expression instead of creation you know. Just a way to vent or feel strong emotion. So not all roleplaying has to be well played. In fact I also approve of one liners and beginner level stories.
Even every now and then I indulge in using my characters as an outlet instead of a work of art. But everything has it's place. Besides by the time one usually gets to the point of being able to play well they've up and got a real life job and have a lot less time to roleplay, thus removing the skill from the pool. | ||||
![]() | Posted 08-30-2011, 03:07 AM |
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littl3chocobo
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#65503 | ||
*facepalm* i mean some people are pricks and will purposly play to their own advantage and hence evening the odds is good too
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![]() | Posted 08-30-2011, 03:08 AM |
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#65504 |
Kyp
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Ah. Now I can see what you mean now that you've explained.
I've not met anyone like that... well one person came close but I think he was actually delusional and though he was supposed to be the hero and everyone was just being mean to him. Still I've not seen need for such a thing personally as those I play with tend to be good sports. Of course you can't do that in an open roleplay but in a private one you can pick who can or can't be part of your world | ||||
![]() | Posted 08-30-2011, 03:15 AM |
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