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Coda
Developer
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#881 | ||
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It's not, really. Less than a thousand lines of code is still on the order of a quick hack. :P
For example, in ascending order: The map generator for an upcoming Trisphee game that I'm working on currently weighs in at 2106 lines of code. The QxtWeb library that the phase three backend uses internally is 6633 lines of code all by itself, and that's not even counting the support code that *it* relies on. There's somewhere around 10,000 lines of code involved in what makes Trisphee "Trisphee" and not just a generic vBulletin, not counting the forum theme layout and vBulletin configuration, and also not counting the backends for the Taskal War event and the Choose Your Own Adventure event. And as for the vBulletin foundation Trisphee is built on? Around 220,000 lines of code. (I will admit: I am of the opinion that vBulletin's codebase may be a bit bloated.) Edit: On the other end of the spectrum... Gravity Runner (see my signature) is only 479 lines of code, and it would be shorter if it weren't for the touchscreen controls. Games by Coda (updated 4/8/2025 - New game: Marianas Miner)
Art by Coda (updated 8/25/2022 - beatBitten and All-Nighter Simulator) Mega Man: The Light of Will (Mega Man / Green Lantern crossover: In the lead-up to the events of Mega Man 2, Dr. Wily has discovered emotional light technology. How will his creations change how humankind thinks about artificial intelligence? Sadly abandoned. Sufficient Velocity x-post) | ||||
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| Posted 08-22-2014, 06:13 PM |
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#882 |
Tohopekaliga
Forward Thinker
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I am of the opinion that the number of lines of code does not necessarily imply the amount of work that went into it. Especially as the numbers get bigger.
At my job, recently, I spent an entire week working on a bug. The total lines modified? I deleted one line in one file and... added that exact line to a different file. BAM. Week's worth of work: accomplished. ![]() ![]() | ||||
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| Posted 08-22-2014, 07:51 PM |
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Coda
Developer
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#883 | ||
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Oh, certainly so. But it is sort of an indication of the complexity of the software in question. Having built less than 800 lines for phase three, I can say that it really doesn't do all that much. :P
Games by Coda (updated 4/8/2025 - New game: Marianas Miner)
Art by Coda (updated 8/25/2022 - beatBitten and All-Nighter Simulator) Mega Man: The Light of Will (Mega Man / Green Lantern crossover: In the lead-up to the events of Mega Man 2, Dr. Wily has discovered emotional light technology. How will his creations change how humankind thinks about artificial intelligence? Sadly abandoned. Sufficient Velocity x-post) | ||||
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| Posted 08-22-2014, 08:08 PM |
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#884 |
Tohopekaliga
Forward Thinker
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This is a fair point. Lines of code definitely imply complexity.
I have no idea how many lines of code are in the project I work on, but I'm sure it's at least 100k. ![]() ![]() | ||||
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| Posted 08-22-2014, 08:14 PM |
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#886 |
Coda
Developer
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I work for Google. The repo surely contains MILLIONS of lines. I don't know if anyone has an exact number.
Games by Coda (updated 4/8/2025 - New game: Marianas Miner)
Art by Coda (updated 8/25/2022 - beatBitten and All-Nighter Simulator) Mega Man: The Light of Will (Mega Man / Green Lantern crossover: In the lead-up to the events of Mega Man 2, Dr. Wily has discovered emotional light technology. How will his creations change how humankind thinks about artificial intelligence? Sadly abandoned. Sufficient Velocity x-post) | ||||
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| Posted 08-22-2014, 08:35 PM |
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Tohopekaliga
Forward Thinker
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#887 | ||
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Video games & Google tend to have a lot of lines of code, yeah. XD
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| Posted 08-22-2014, 09:59 PM |
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#888 |
Alpha
Dragon of Ice
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Totally understand, but still...there's insanity in some things for sure.
I'm only a man with a candle to guide me I'm taking a stand to escape what's inside me A monster, a monster I've turned into a monster A monster, a monster And it keeps getting stronger | ||||
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| Posted 08-22-2014, 10:49 PM |
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Sabrehagen
Ero-God
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#889 | ||
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Thankies, Lucid and Espy.
I rather like this necklace design and am so unfamiliar with the shops, didn't realize there were pieces in other shops xD ![]() | ||||
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| Posted 08-23-2014, 07:25 AM |
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Lawtan
Dragon Storm
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#891 | ||
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*Observes the goings-on and takes notes*
Lawtan: A chaotic dragoness with issues. __��s ofer�ode, �isses sw� m�g. __ Science, horror, folklore, and cuteness incoming! | ||||
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| Posted 08-23-2014, 12:33 PM |
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#892 |
Sabrehagen
Ero-God
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-pleads to Law- Save me from the evil wiles of the Dralis~
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| Posted 08-23-2014, 01:59 PM |
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Lawtan
Dragon Storm
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#893 | ||
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Dralis is evil? But I thought you liked evil, Sabrehagen...
Lawtan: A chaotic dragoness with issues. __��s ofer�ode, �isses sw� m�g. __ Science, horror, folklore, and cuteness incoming! | ||||
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| Posted 08-23-2014, 02:05 PM |
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Sabrehagen
Ero-God
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#895 | ||
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Well I uh... I do, but she's good in evil's clothing! >_>;;
Stop your wiggling, woman, especially when all you do is tease~ ![]() | ||||
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| Posted 08-23-2014, 04:01 PM |
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