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Coda
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Astroneer | #1 | ||
I picked up Astroneer recently and it's a lot of fun.
i complained in another thread about the bug that screwed up my save file. Since then I was trying a singleplayer run and I got lost, and then I died, and then I got lost again and died again so any hopes of finding my rover were basically gone. I COULD have recovered. There wasn't anything especially rare or irreplaceable on that rover. But it kinda soured my mood on that save file, especially since I was already feeling like I was being kinda wasteful on that run. So... I'm going to start a new one. But I don't want to trudge through a grind again... so... me being me, I've been working on a program to help me route an efficient run. >.>; It takes hours to calculate it, if I ask it to route the whole game. It can do smaller subsets of the game in just a few seconds, but since Astroneer is pretty freeform with no real fixed order you have to do things in it's evaluating a ton of different possibilities to see which one is fastest (instead of just stopping with a route that hits all of the requirements). I'm looking forward to actually trying this. Games by Coda (updated 4/15/2024 - New game: Call of Aether)
Art by Coda (updated 8/25/2022 - beatBitten and All-Nighter Simulator) Mega Man: The Light of Will (Mega Man / Green Lantern crossover: In the lead-up to the events of Mega Man 2, Dr. Wily has discovered emotional light technology. How will his creations change how humankind thinks about artificial intelligence? Sadly abandoned. Sufficient Velocity x-post) | ||||
Posted 04-04-2019, 03:14 PM |
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