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Tohopekaliga
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#17 | ||
Well, advice is only useful if it caters to its audience, right? :P
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![]() | Posted 09-17-2016, 11:09 PM |
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#18 |
littl3chocobo
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fair, this is true XD
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![]() | Posted 09-17-2016, 11:11 PM |
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#20 |
Lawtan
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>.>
*Is a major fan of the translucent and reflective...though I am bad at metallic Lawtan: A chaotic dragoness with issues. __��s ofer�ode, �isses sw� m�g. __ Science, horror, folklore, and cuteness incoming! | ||||
![]() | Posted 09-18-2016, 10:55 AM |
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Tohopekaliga
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#21 | ||
:D thanks.
Metallic can be hard. The trick is to get the shine to look right. How? Eh...I'll get back to you on that. But more white than one would probably expect is sure to be part of it. | ||||
![]() | Posted 09-19-2016, 08:30 AM |
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#22 |
Gallagher
![]() It Won't Stop
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Obviously it depends on style, but metal generally works with extra shine but average shadows and making use of secondary lighting techniques to give the effect of reflectivity, even if you don't usually go that extra step in your shading. Extremely smooth/flat pieces of metal usually work best with 2+ bands of intense shine, while less polished/more textured metals need to be made to look purposefully rough with the highlight spread to a larger area.
Quick example, you're making three chairs. One is wood. Highlights should be even and none dipping into extreme lights, emphasis is on the shadows. One is plastic. There should be one (maybe two, depending on the style) areas of extreme lighting, but otherwise will be average shading. Last one is metal. Extreme lighting would be on all sections facing the light source, such as the legs, backing, and seat. Secondary lighting would be added where any floors, walls, or other objects are close to your chair. TL;DR: google it ya twat ![]() ![]() | ||||
![]() | Posted 09-19-2016, 05:19 PM |
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Tohopekaliga
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#23 | ||
In lieu of doing useful things, I'm making another picture. And streaming the "action."
https://picarto.tv/Tohopekaliga | ||||
![]() | Posted 09-28-2016, 04:10 PM |
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#24 |
Tohopekaliga
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![]() | Posted 09-28-2016, 11:28 PM |
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