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Hermes
Trisphee Kensai
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#1313 | ||
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I only use it on that one map because they felt the need to remove healing from it. Otherwise, I don't find it very useful xD And hey, just saying, you turbo-raged on me all because of that spell
<--Trisphee Kensai--> ![]() | ||||
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| Posted 03-27-2013, 04:47 PM |
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#1314 |
Lucid:
The ever amazing cap'n obvious
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I think that barrier and cleanse are the only spells worth taking on an adc. The support should be bringing exhaust and most mids and tops take ignite. Barrier is stronger for baiting since it shields more than heal heals, and cleanse is very important if the enemy has a lot of CC.
Hermes, you got me killed in my game! I stood at my tower trying to type to you, and Nidalee speared me from the bush and flashed in to kill me. D: This signature intentionally left blank. | ||||
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| Posted 03-27-2013, 04:57 PM |
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hyjin
Is Legen...Wait for it...Dary
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#1315 | ||
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yeah bc its cheap... and you know it...
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| Posted 03-27-2013, 04:58 PM |
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#1316 |
Law
My Law is Marshall
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Aww Hyjin. Honey you just have to ask, and I'll get on to play with you. You know I've just been laying down anyway. Also Barrier is in no way OP, and sometimes it's a really good idea to have ignite on your adc in specific situations. Draven ADC with a Darius support they both make you bleed to death pair it with ignite boom first blood. I've had my darius pull a kog'maw in, and he blew both his summoner's to just barely escape us without the ignite.
I also actually run crit runes on Draven sometimes starting a game with 20% crit chance with him is nice since crits proc his passive, and make spinning blade hurt so much more. Also fizz is crazy. I usually don't end games with less than 20 kills on him. Roam like a baws, gank like a baws, kill like a baws. You do it all. You're the fishy one hit wonder showing up in lane taking peoples lives, and going on your merry way. ![]() Battle Record: 16 W 2 L 14 Total ![]() ![]()
Last edited by Law; 03-27-2013 at 05:41 PM.
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| Posted 03-27-2013, 05:34 PM |
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hyjin
Is Legen...Wait for it...Dary
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#1317 | ||
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depends on who or what i have to do as adc for my summoner spells... flash is a must
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| Posted 03-27-2013, 06:25 PM |
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#1318 |
Lucid:
The ever amazing cap'n obvious
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I've never actually seen somebody go Darius support before. I've heard it's good and I'm sure that pull is great for getting some kills, but he doesn't offer a whole lot else.
Ignite's fine for securing kills in lane but by the time teamfights come around, defensive spells are going to help an ADC a lot more. The carry shouldn't be in range to use exhaust/ignite on the right target. This signature intentionally left blank. | ||||
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| Posted 03-27-2013, 06:50 PM |
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Law
My Law is Marshall
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#1319 | ||
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A barrier, or heal doesn't help you at all when a bruiser is riding your ass wanting you to die and your team isn't saving you. Ignite at least gives you the chance of killing him first since late game is does I think 900 true dmg. Darius offers a decent bit btw. Bleeds, A pull, A slow, and high dmg with his ult. He can pop the ult early, and take off half their bar for you to finish them.
![]() Battle Record: 16 W 2 L 14 Total ![]() ![]() | ||||
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| Posted 03-27-2013, 07:43 PM |
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#1320 |
hyjin
Is Legen...Wait for it...Dary
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hehe riding their ass... yeah that makes sense though
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| Posted 03-27-2013, 07:58 PM |
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Law
My Law is Marshall
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#1321 | ||
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Haha ass....Lol Hyjin. ;)
![]() Battle Record: 16 W 2 L 14 Total ![]() ![]() | ||||
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| Posted 03-27-2013, 08:00 PM |
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Law
My Law is Marshall
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#1323 | ||
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Made me laugh to because of...something that I won't share publicly.
![]() Battle Record: 16 W 2 L 14 Total ![]() ![]() | ||||
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| Posted 03-27-2013, 10:37 PM |
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#1324 |
hyjin
Is Legen...Wait for it...Dary
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Lol new topic before i die laughing
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| Posted 03-27-2013, 11:08 PM |
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Hermes
Trisphee Kensai
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#1325 | ||
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See, that's the problem though, supports shouldn't be getting kills, and Darius is built for one thing and one thing only: Execution. He kills champions, it's what he does, it's what he's good at. If support has 3 farm and 1 kill by 5 minutes in, they've already stolen too much from the adc. I see a lot of people call "support" or say they're ok with "supporting" and then play like Thresh or Teemo and start just basically dual laning. I've even had a Thresh say they were going to play support, then they kept taking all of my last hits, never used lantern right (they would toss it half the damn lane AWAY from me), and would purposely steal kills. His reasoning? That he decided he would take kills because he knew HE could do well with them, and didn't think I would get them. When I told him he needed to build support items, get wards, and be more passive, he started insulting me and saying I didn't understand support, and people agreed with him! But the thing is? I essentially main support. I'm a pro Soraka, and my Sona ain't half bad either. Btu that is what most people seem to think support is these days, and it bugs me, so much. I can go with 0 farm and 0 kills and 0 deaths until 15 minutes in some games, but I'm the ONLY support I know like that.
Yay patching right now! New Karma looks more meant for Mid than for support xD; <--Trisphee Kensai--> ![]() | ||||
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| Posted 03-28-2013, 01:01 PM |
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#1326 |
Law
My Law is Marshall
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There is nothing wrong with a support getting a kill. For one it secures the kill, the adc gets assist money, you're buying auras and wards making the adc stronger anyway, and sometimes you have to get the kill. As long as the enemy dies they are behind me, and that is all that matters. I completely disagree with the Darius thing though because you're wrong. He's a great support that can destroy a health bar with no farm allowing the ADC to easily net a kill, or to force them out of lane. You just don't ult when they're almost dead. You ult pretty much right away so they come in at a disadvantage. His ult always goes on cooldown now anyway. The support having extra gold is in no way bad for the ADC. I was playing Leona the other day, and carried my support for quite some time. Our other lanes asked why is our Leona on a rampage because I was 6/0 early in the game. With those six kills I netted him a total of 11 uncontested kills, and tanked damage much better than I would have normally in the later game. If the ADC can easily get the kill then no don't take it you might as well let him have it, but he has farm all you have is gp10 so if you get the chance to get a kill that he might not get you better take that kill. Better they die, and lose CS and exp over living.
![]() Battle Record: 16 W 2 L 14 Total ![]() ![]() | ||||
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| Posted 03-28-2013, 01:39 PM |
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Lucid:
The ever amazing cap'n obvious
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#1327 | ||
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I completely disagree with taking kills as a support. Unless it's obvious that your carry isn't going to get it (They're dead, they will be dead if you don't blow all your damage immediately, or they're getting away and you are the ONLY person who can get the kill), the support should not be getting a kill. A half-decent support will know to run GP10 runes and masteriesfor income. The quints are hecka cheap. I don't have the seals yet because I would need to buy both those and armor marks, and the amount of gold is much smaller than the quints and not worth the IP unless you have a lot more rune pages than I do. But with a single GP10 item and an assist or two, I have enough money for basic support items. If I get 2 GP10 items, I'm rolling in dough and usually have more than enough money to buy really fancy items for my team. If we're getting crushed so bad that I can't afford so much as a sightstone and boots, then my carry is even further behind than I am and needs the kill gold MUCH more than I do.
Also, sounds like the patch is getting reversed. I have a sad. I was really looking forward to playing Karma. Hopefully they get everything fixed soon. This signature intentionally left blank. | ||||
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| Posted 03-28-2013, 02:39 PM |
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#1328 |
Law
My Law is Marshall
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I'm sorry, but getting a kill as a support is never a bad thing. Okay you're adc has say 75 farm, the enemy has 100 farm too, their support has no kills no cs, but you have 2 kills as the support. Even though he is behind in CS look what you have. Zeke's herald there is 20 extra AD, and oh look 10% lifesteal that he has as long as he's with you. The enemy support doesn't have this item because he has less gold. You're going to come out on top because you're support is stronger than theirs, and your adc benefits from it. If you can give the ADC the kill yeah do it, but it in no way hurts him not to. I don't get what's so hard to understand about that. I would rather have a Leona as my support with a Warmog's on that can tank the other ADC, and initiate on him over a kill. I don't think people realize how kills aren't important. The important thing is deaths, and deaths hit someone hard. A death at low levels is maybe 2 waves of minions you missed. That's 12-13 CS you don't have, and 12-13 minions worth of exp you lost. That's roughly 240 to 280g in the early game lost, and later game it's more. It's also easily a level lost in early game. Now a kill compared to that is 400g assuming they aren't already feeding because then it gets as low as 80g for a champion. First you have to kill them, second you put yourself in danger of being killed instead, and third you ignore minions by attacking them. Your goal shouldn't be to make money off a champion's death it should be to make it off minions. The risks in killing minions vs jumping on an enemy champion are way different, and at times not worth it. Now if the enemy dies though that's 780g, lane exp, and champion death exp you have over him assuming you kill every minion. If the support gets the kill he gains 400g enough for plenty of wards, and more auras for you. You get 100g for the assist, and then 280g from the free farm. You essentially have a champion kill worth of gold right there, and then you have the extra level so the extra pressure. Now if you get the kill as adc that's roughly 680g you gain, so enough gold for say 10 more AD. Your support gets 100g for the assist enough for 1 ward. If you actually look at it that way the support getting the kill makes your lane stronger, but the adc getting the kill makes your one person stronger. You need about 5 kills for a BF sword because each death decreases the amount of gold they give, so honestly kills don't even matter.
Also I think every ADC should rush an avarice blade early game. It's 3 gp10, and extra gold on every minion/champion kill. It's also crit chance, so even if you have even CS you're in the lead because gp10 and extra bounty on kills. Oh and about the gp10 seals. It's not worth it all you get is 2gp10 from all of your seals being used up. You already get 3gp10 from quints, and 2 more from masteries. Most I would do is 4 gold seals for one extra gp10 because in a bad situation you're going to need that armor. You're better off being tankier with armor red, and yellow. That or having some extra damage to offer with a penetration red matching your champion. This post was also much to long. xD Oh this also explains really well the importance of avoiding a death rather than making sure you get the kill. http://www.youtube.com/watch?v=Z4cTEpSzZcM ![]() Battle Record: 16 W 2 L 14 Total ![]() ![]()
Last edited by Law; 03-28-2013 at 03:36 PM.
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| Posted 03-28-2013, 03:04 PM |
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