littl3chocobo
isn't that funny
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#29
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Quote:
Originally Posted by Coda
I don't know what you're talking about "do it right." The alternative is that I remove the forgiveness and leave it otherwise as it is, because the fact of the matter is, the mechanics are correct. It's just HARD. The whole GAME is hard. It's SUPPOSED to be hard. That's why you get three lives and the item balls show up as frequently as they do.
I can land that first jump 100% of the time. I know not everyone can. I want to give a friendly way to ease the start of the game for a new player. This is the most straightforward way to do it.
I can't make the game easier. I mean, I COULD, it's not that particularly hard. I could make the ledges longer. I could make the speed start slower. But the game is balanced around giving an average player three meaningful shots at grabbing ONE item, just like the crane game, while still giving better players something fun to do. I CAN'T balance the game around people who can't get the hang of the mechanics, because then it's boring for the people who can.
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coda. do not bullshit me >x> do not bullshit yourself, you see all of these people telling you the game is buggy and beyond the pale difficult and you are trying to tell me the game is fine? darling, you are either making the game intentionally garbage or else you are not listening. just because you, the developer, can play the game well does not mean anyone else can, there is feedback from others saying the game is insta-killing them and that the start of the game already puts them at a disadvantage(being in the middle of a ledge not the far left). you might consider listening
if you want my opinion, as someone who has been playing platformers since he was four, i suggest you either give the player a couple inches if non-moving space so they can decide when they are ready and can gauge that first jump or fix it so there is sufficient ledge room for the player's brain to get accustomed and the first play is no longer the 'have to die' play for the bulk of the people coming in. you -need- no make your game accessible to people who are new to the game otherwise when the ones already accustomed to it get bored there will no longer be players, and, if you mush make it even then lengthen the level or ad multi-levels or modify the game so the level gets progressively harder as you go through and not just stupid-hard throughout
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Posted 11-30-2015, 01:41 AM
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