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Doctor Gabriel
nostalgic
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#33 | |||
Posted 12-31-2015, 04:48 AM |
#34 |
Suzerain of Sheol
Desolation Denizen
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Well we have 1 to 2 more master slots open still (accounting for 1 from you), I can bring in Murderpriest from the last game if we need another, I'd rather not be controlling 3 masters though if I can help it, so if you're up to taking up the last one or if Dolly can join that would be awesome.
Cold silence has a tendency to atrophy any sense of compassion between supposed lovers. Between supposed brothers. | ||||
Posted 12-31-2015, 04:58 AM |
Gallagher
It Won't Stop
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#35 | |||
suze, dead just agreed to join.
she's probably going to play a master, but is sort of thinking of archer ideas. either way, one less slot. | ||||
Posted 12-31-2015, 06:01 AM |
#36 |
Gallagher
It Won't Stop
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we accidentally came up with a good archer after all, sooo unless someone has an objection, we'll probably move forward with it
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Posted 12-31-2015, 06:45 AM |
Suzerain of Sheol
Desolation Denizen
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#37 | |||
Oh I am so very happy to hear. Can't wait to see who it is.
Cold silence has a tendency to atrophy any sense of compassion between supposed lovers. Between supposed brothers. | ||||
Posted 12-31-2015, 01:18 PM |
#38 |
Poggio
Bald and loving it!
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Name: Mary Reid
Strength: C (B) Endurance: B (A) Agility: C (B) Mana: C (B) Magic Resistance: B (A) Luck: A (EX) Casual Appearance: (._. I don’t think Mary gets a casual appearance) If Mary is sane enough to get a casual mode she would dress in black leathers, boots, pants and a mid rise jacket. Her shirt is a simple wife beater and she wears a backwards baseball cap.Battle Appearance: Mary stands at 5’7 and has sun burnt mocha colored skin. She usually appears wearing battle worn attire befitting a buccaneer complete with chest bindings to make her appear as though she is a young man. Crowning the top of a head full of black curls, sits a brown leather tri-pointed hat. Hoisted to her waist is a metal flask. Nesting within belted holsters are her weapons, a cutlass and a pistol.Skill`s: Collector: B ( according to the wiki) Madness Enhancement: B Swag: B ( The ability to jack your shit and hide it. ) Swag is commonly taken by a pirate either through raids or by personal attacks. During a physical attack the swag will be grabbed. In its place a map will appear in the pirates hand. In the case of Mary, she is able to sometimes use her collectors skill or luck to procure rarer swag.Noble Phantasm: Rum Fog: EX “Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.” The Rum Fog affects masters, servants as well as civilians or anyone that happens to get in the general pathway of the Rum Fog. Due to the toxicity of the Rum, the fog lowers the cognitive responses (Strength and Agility -1) of those who breathe in its fumes clouding judgement releasing one's inhibitions towards debauchery. For those with no mana resistance, the Rum fog will likely cause liver failure or extreme inebriation to the point of severe vomiting (esophagus erosion) within seconds of breathing in the poisonous alcoholic gas.Drunken Madness: A depressive state that traps a person inside their minds eye. While their bodies are able to physically function in reality, their minds are trapped within illusion of reality conjured up by their subconsciousness.
Last edited by Poggio; 01-02-2016 at 03:19 AM.
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Posted 01-02-2016, 02:31 AM |
notDEADyet
Harmless
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#39 | |||
Soooo, Galla and I did this thing together. The Servant will be jointly played by us both.
Askr & Embla Archer Askr Strength: A Endurance: B Agility: A Mana: C Magic Resistance: D Luck: D Casual Appearance: Askr has rich red hair, kept just past his shoulders, with a modest beard. His skin sports the slightest of tans, and his eyes a dark brown. He wears a long shirt covered in large giraffe spots, with a low swooping collar and a plain brown leather belt at his waist. Under it, he wears tight brown pants tucked into long black boots. Battle Appearance: He wears a thick green shirt covered in chainmail and a leather breastplate. While one arm is missing its sleeves almost entirely, the other has both a leather bracer and single pauldron. He has fur lined boots over dark brown pants, and a short cape of matching dark fur. He wields a bow made of elm, decorated with intricately carved leaves and vines. Embla Strength: A Endurance: C Agility: A Mana: D Magic Resistance: B Luck: C Casual Appearance: Elbow length white blond hair that has just a hint of wave. Pinned away from her face, but left mostly down and loose. Her eyes are a dark blue, and her skin looks untouched by the sun, only the slightest hint of color touches her cheeks. A form fitting, leopard print, pencil skirt that cuts just above her knees. A simple pair of black ballet style flats, paired with a modestly cut black long sleeve shirt complete the look. Battle Appearance: Hair is pulled back into twin braids, decorated with thin strips of dark leather. A thick leather breastplate, gifted to her by her gods, covers a long shirt of heavy blue cotton, the sleeves capped by dark leather gauntlets that match the breastplate. Dark brown pants, the same heavy cotton as the shirt, are tucked into fur lined black boots. She carries a single spear made of the wood of an Ash tree. SKILLS Independent Action - C The Servant is capable of acting without its Master's mana supply for a period of time. C = 1 day Bonded Souls - A When both Askr and Embla are still alive, this skill increases the rank of all parameters by 1 and allows Hoddmímis Holt to be used. If either of them is killed, all bonuses will fade within ten minutes of the death and allows Call of Garmr to be used. Shared Perception - D Allows Askr and Embla to share sensorial inputs (sight, hearing, etc.) with one another from a distance as if a Shared Perception spell was used. NOBLE PHANTASM Götterdämmerung Rank: EX Effect: Hoddmímis Holt May only be used when both Askr and Embla are alive. When activated, their weapons are combined into one and a Bounded Field is created. Should Askr and Embla attack within this field, a torrent will be called forth to batter and drown the enemy, while they themselves are shielded by the branches of Yggdrasill and invulnerable until their attack is completed. Call of Garmr May only be used when either Askr or Embla is dead. Activation of this Noble Phantasm will strike their foe with natural disasters such as earthquakes, lightning strikes, and crashing meteors. Unlike Hoddmímis Holt, the damage caused by this attack is not contained within a Bounded Field, and no protection is given to the surviving Servant, leaving them vulnerable if their enemy can overcome the attack. | ||||
Posted 01-02-2016, 09:23 AM |
#40 |
notDEADyet
Harmless
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Wow. I did another thing. It only took me ten years. Ish.
Elaine Louise Parker AFFILIATION: None AGE: 28 GENDER: Female Nationality: American HEIGHT: 5’8” WEIGHT: 145 lbs HAIR: Ash Brown EYES : Blue APPEARANCE: Ell’s shoulder length hair is always pulled up and out of her face, often with the addition of a pink fabric headband to keep any hair completely out of the way. Her eyes are a light blue, being completely blind in her left eye she has no pupil size variation. She is naturally well tanned, and has a single tattoo, a five petaled white flower on her left bicep. She constantly wears dark jeans and dark green canvas shoes. Her shirts are various colors of the same style tank top, worn under a heavy blue canvas jacket. MAGIC DISCIPLINE – Curses C (4) Elementalism A (17) Jewelcraft C (4) ELEMENTS Aether E (0) Earth B (9) Fire B (9) Water C (4) Wind C (4) Mana Affinity – B (9) Mana Reserve – C (4) MASTER-SERVANT MODIFICATIONS: +1 Luck, -1 Endurance Signature Spells: Uzhegh Tend: By reversing the healing intent of the Bloodstone this curse is used on a specific target. Initially the curse presents itself as a high fever, uncomfortable but not deadly. Prolonged exposure changes the target’s symptoms to those more akin with Hyperthermia: unconsciousness, organ failure and eventual death. Due to the mana and proximity requirements of this curse, death is easily avoidable. Lodernden Schutz: A spell that combines both fire and wind elements to form a tornado like spire around the target. It is intended as a shielding spell and should only be used in short bursts as the visibility of the target lowers to near zero for the duration of the spell. With more focus it could become a short range attack spell, though the targeting ability is not very accurate. Hölle Kröte: Despite being very visually impressive, this spell is largely illusionary. Fire and Earth are combined to create a 7 foot tall toad that looks to be made of liquid lava. While the toad can be effective as an independant offensive opponent it is not particularly strong, it is generally used as a diversion and to look impressive. Plamya Lechit': With the use of a prepared Citrine, basic flame centered healing magic is amplified. The healing magic can be used for any physical wounds, but it is especially useful for ridding one of poisons as Citrine does not require cleansing. Biography Ell was born the eldest of, eventually, two children. She and her sister were close, if not in age. Though her parents were not anti-magic in any sense neither one really had the passion for magecraft, despite this each still contributed to the family crest out of obligation more than true interest. Ell showed an early interest in Elementalism and was tutored in this fashion rather than attending a specialized school. Her parents hoped that it might be just a phase. Her sister eventually joined her passion with an interest in Alchemy. At fifteen, while rescuing her sister from drowning, Ell sustained extensive ocular damage to her left eye that left her completely blind on that side. While it is well within the capabilities of some healers to fix she decided to keep it as it was, despite her parent’s insistence. She was, and still very much is, insistent that magic shouldn’t be used to fix all of life’s imperfections. This philosophy was applied without fault to most of her life, until her greatest tragedy. Her young sister, attempting a complicated spell well above her means, managed to destroy herself beyond fixing. There was nothing to heal. Nothing to work Necromancy on. It had been initially thought that the crest would be given to the younger sister. When that was no longer a possibility the family magic was past to the living child with no complications. Ell’s only hope is that the Grail can bring back the sister she lost. | ||||
Posted 01-02-2016, 04:56 PM |
Salone
Problem to the Solution
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#41 | |||
Old Greggy (Rasputin) is ready!
Last edited by Salone; 01-04-2016 at 04:33 AM.
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Posted 01-03-2016, 05:48 AM |
#42 |
Suzerain of Sheol
Desolation Denizen
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And our final Servant joins the fray, keep in mind before you flip any tables that she is the overseer of the Grail War. If she has to fight at any point, something has gone very, very wrong.
I give you... Girl-lin. Cold silence has a tendency to atrophy any sense of compassion between supposed lovers. Between supposed brothers. | ||||
Posted 01-05-2016, 03:04 AM |
#44 |
Espy
Wanderer
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Okay yeah, feel free to punch me if I decide to do this RP, because that is the very definition of a bad idea.
STONEWALL WAS A RIOT | ||||
Posted 01-05-2016, 05:50 PM |
Suzerain of Sheol
Desolation Denizen
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#45 | |||
We're all full now anyway, Espy.
Cold silence has a tendency to atrophy any sense of compassion between supposed lovers. Between supposed brothers. | ||||
Posted 01-05-2016, 06:25 PM |
#46 |
Doctor Gabriel
nostalgic
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MAGUS NAME:Benji “Mr. Kite” Gabriel
AFFILIATION: The Lonely Hearts Club/Gabriel Family AGE: 25 GENDER: Male HEIGHT: 6 ft (183 cm) WEIGHT: 143 lbs (65 kg) HAIR: Golden Yellow EYES: Cyan APPEARANCE: MAGIC DISCIPLINE: Alchemy [A] FAMILY SPECIALTY: Sanguinem Alchimia ELEMENTS Aether [D] Earth [E] Fire [A] Water [A] Wind [D] Mana Affinity [B] Mana Reserve [C] SERVANT STAT MODIFIERS: +1 Luck/-1 Magic Resistance SPELLS KNOWN: [Selfish Sanguinis]One of the Gabriel Family's signature spells, using the principles of fire and water, Mr. Kite can drain an enemy's blood and use it as a catalyst to amplify and accelerate his own natural healing. For this to work, both drainer and drained must have an open wound for the blood to transfer from. Depending on the amount of blood syphoned, Mr. Kite can do anything from healing minor cuts and bruises to mend broken bones and repair damaged organs. The more blood he drains from his opponent the stronger the healing becomes, effectively meaning that the more damage he does, the more he heals himself. Mr. Kite, given the time, can also imbue a weapon with this spell, allowing the wielder to heal from their attacks as he would, again, given that they have an open wound for the blood to transfer through. The spell can also be used, to a lesser extent, to transfer information, given that it’s rooted deep enough in the subject that the knowledge is part of their blood. [Selfless Sanguinis]The other side of Selfish Sanguinis’s coin, this spell uses the same principles but reverses them. Mr. Kite can use his own blood to heal others the same way he heals himself, as always given that both he and his target have an open wound to facilitate the transfer. Unfortunately, he cannot cast both spells simultaneously, meaning that he must rely on his own blood to heal his friends. Once he has replenished his own blood through either Selfish Sanguinis or medical treatment, he can use the spell again, but he must take care not to drain himself completely before he gets the chance. [Cruor Hastam Assault]Mr. Kite’s only long range offensive spell, this technique involves coagulating any blood available (his own or any lying around during a battle) to form razor sharp spears that he can fire at enemies with deadly precision. Depending on the amount of blood used to make them, the spear can be only dense enough to pierce flesh or strong enough to fire through stone. [Irrefragabiles Juggernaut Coagulation]A more defensive spell which requires a substantial amount of blood to perform. Mr. Kite can manipulate the iron in a large amount of blood, typically that of himself or a heavily wounded allie, to create a dense layer of coagulated blood armor around the target. The armor is durable and conforms to the recipient’s form, allowing for excellent protection without hindering movement. The density is comparable to iron plate armor and may be broken with enough force, but when formed, closes all wounds on its wearer. [Sanguinis Fluxum Patiebatur Trump Card]The final and most powerful spell passed down only to the heads of the Gabriel line. Mr. Kite can, as a last resort, inject 75% of his blood into an opponent through their wounds with a particularly dense Cruor Hastam Assault. The spell has no immediately apparent effects, but once his blood has sufficiently intermingled with that of his foe, Mr. Kite can forcibly coagulate all blood in their system and force it to erupt from within them in the form of numerous razor sharp spikes. Due to the heavy toll it takes to perform, Mr. Kite has never used it, but always has it in his back pocket for the day death finally gets close enough to force his hand. If the target isn’t killed by this spell, Mr. Kite is essentially defeated as with only 25% of his blood left, he’s unable to use his other spells and can barely remain conscious. Biography: | ||||
Posted 01-07-2016, 03:30 AM |
#48 |
Quiet Man Cometh
We're all mad here.
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Thinking about Mage families in Canada is making me want to add to Mia's backstory. Yes, she is from the Mackenzie line, who's first patriarch was Prime Minister William Lyon Mackenzie King! Hnya!
Wiki the guy. It makes sense. A little.
Last edited by Quiet Man Cometh; 01-09-2016 at 08:12 PM.
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Posted 01-09-2016, 08:05 PM |
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