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Coda Coda is online now
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Default   #113  
Shouldn't be too bad. Roguelikes aren't especially difficult in terms of actual game mechanics. The hard part is in things like level construction and game balance and such.
Mega Man: The Light of Will (Mega Man / Green Lantern crossover: In the lead-up to the events of Mega Man 2, Dr. Wily has discovered emotional light technology. How will his creations change how humankind thinks about artificial intelligence? Sadly abandoned. Sufficient Velocity x-post)

Games by Coda (updated 4/30/2019 - Ludum Dare 44: Watt Balance)
Art by Coda (updated 7/18/2017 - new song: Mega Man 2 style study)
Old Posted 12-06-2018, 12:54 PM Reply With Quote  
Default   #114   Voidbarker Voidbarker is offline
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yeah.

then you have those synergies which will probably crash the game if abused enough, so i'm gonna have to test that out and probably implement some pickup-destroying systems if there's too many on-screen.

also, depending on whether the engine allows someone to save data, i could probably make an animal crossing rip-off game in that.
Last edited by Voidbarker; 12-07-2018 at 03:57 PM.
Old Posted 12-07-2018, 03:54 PM Reply With Quote  
Coda Coda is online now
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Default   #115  
I dunno, you'd be pretty hard-pressed to blow this engine up from too many objects as long as they're passive (that is, they're flagged as "these things don't interact with anything, but they can be interacted with") and set as triggers (that is, they're flagged as "these things don't use high-resolution collision detection with other objects, they just react when something overlaps them").

Check out how fast this runs: http://xmpps.greenmaw.com:8880/~coda...es=300&count=1

You can change the "sprites" value in the URL if you want to try stressing it harder. On my laptop here I can still get 60fps with 1000 sprites. And keep in mind that's while animating them moving around and interacting with each other. If they're spread out so they're not interacting with as many other objects, that's lighter. If they're not moving at all, it's pretty close to free. (Tip: Animate bouncing items by changing the rendering, not by moving the object itself.)

The engine itself doesn't provide any tools for saving data, but you can send a request to a server to save data in the cloud or you can use HTML5 localStorage to save data locally. That's how I'm tracking your high score in Golden Lord.
Mega Man: The Light of Will (Mega Man / Green Lantern crossover: In the lead-up to the events of Mega Man 2, Dr. Wily has discovered emotional light technology. How will his creations change how humankind thinks about artificial intelligence? Sadly abandoned. Sufficient Velocity x-post)

Games by Coda (updated 4/30/2019 - Ludum Dare 44: Watt Balance)
Art by Coda (updated 7/18/2017 - new song: Mega Man 2 style study)
Old Posted 12-07-2018, 07:48 PM Reply With Quote  
Default   #116   Voidbarker Voidbarker is offline
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aye, but on lower systems, they'd probably end up accidentally overheating something, and i'd much rather not have that.

hilariously enough, if you have millions of pickups on-screen in TBOI:Rebirth, the game doesn't crash. the only real way to crash the game is to use the Emperor card in the void, and that's in AB+.
Old Posted 12-08-2018, 09:53 AM Reply With Quote  
Coda Coda is online now
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Default   #117  
Ludum Dare 44: "Your life is currency"

https://ldjam.com/events/ludum-dare/44/watt-balance/

Watt Balance

On a lonely, desolate planet, one lone rover sets out to restore power to what’s left of the world’s technological society. Only scavengers remain.

Starting on the surface, you can climb the mountains or descend into the caverns towards the core. There are seven ancient power stations, broken down and in need of repair. You can also find power cells cached in the caves of the planet. Finding these places comes at a cost: The civilization traded energy as a form of money, and opening the caches and repairing the power stations will cost you.

You have a power collector that you can use to recharge from ambient energy when you are idle. It can charge using sunlight on the surface, but as you descend into the depths of the planet this light cannot reach you. Underground, repaired power stations can fill your batteries within a certain range.

______________________

This was a ridiculously ambitious project and I definitely didn't get as much of it done as I wanted. The current version doesn't even have an ending -- you just hit full completion and it keeps going. I intend to do something about that with a post-jam build.

This is a HUGE world with a lot of exploration. I was going for a Metroid vibe and while I'm not sure I completely captured it I think I did pretty well considering I checked in the ability to heal yourself with 45 seconds left on the clock.
Mega Man: The Light of Will (Mega Man / Green Lantern crossover: In the lead-up to the events of Mega Man 2, Dr. Wily has discovered emotional light technology. How will his creations change how humankind thinks about artificial intelligence? Sadly abandoned. Sufficient Velocity x-post)

Games by Coda (updated 4/30/2019 - Ludum Dare 44: Watt Balance)
Art by Coda (updated 7/18/2017 - new song: Mega Man 2 style study)
Old Posted 04-30-2019, 09:16 AM Reply With Quote  
Default   #118   Voidbarker Voidbarker is offline
Sad Face
sounds very interesting, the concept seems solid enough to implement into a full game tbh!
wilson is very touchstarved.
Old Posted 07-12-2019, 09:32 AM Reply With Quote  
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