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That's one of the reasons we have the exchange, but a mule for the stuff you don't need cluttering up your main inventory is entirely valid.

I'm somewhat eyeballing the possibility of implementing a vault like Gaia did, though for a different reason -- Gaia's code was just so bad that they needed it to keep things running at a reasonable speed and without running out of memory. Trisphee's is pretty robust (we do encounter out-of-memory issues from time to time, but we can fix that) but we're getting to the point where hoarders have so many items that the USERS are getting overloaded trying to sort through it all. Oh sure, we've got UI improvements in the works that will help manage big inventories, but if you've got a bunch of stuff you know you're probably not ever going to want to wear but you also don't want to get rid of it, why should it be cluttering up your screen?
Games by Coda (updated 4/15/2024 - New game: Call of Aether)
Art by Coda (updated 8/25/2022 - beatBitten and All-Nighter Simulator)

Mega Man: The Light of Will (Mega Man / Green Lantern crossover: In the lead-up to the events of Mega Man 2, Dr. Wily has discovered emotional light technology. How will his creations change how humankind thinks about artificial intelligence? Sadly abandoned. Sufficient Velocity x-post)
Old Posted 01-17-2020, 12:27 PM Reply With Quote