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#2
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Derpy McBlueEyes
MWAHAHAHAHA!
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Game Explanation and Rules
Don't Wake Derpy is a luck-based task completion game with both group and individual play components. What does that mean?
- Task success (or failure) is determined by players either rolling a die or using a random number generator (rng) based on information provided at the top of each task list.
- A single task cannot be completed by multiple people. For example: PlayerA and PlayerB both attempt task #2, only the first person to generate or roll a success gets credit for that task.
- All players must wait 10 minutes between successful task completions and their next task attempt.
- If a player fails a task, Derpy will roll a die to determine a time punishment, which will effect ALL PLAYERS. This is an amount of time that all players must wait until they are able to continue play.
- If multiple people fail, Derpy will roll for multiple penalties equal to the amount of fails and the time penalty will be the sum of all rolls.
- Tasks do not have to be completed in order and in some cases, certain tasks can potentially prevent time penalties if they are completed before the first failed task occurs.
- The difficulty of the sets of tasks will increase the more you manage to complete.
- At the end of each completed task set, Derpy will roll 1d20 and will have everyone who participated in the set also generate/roll a number. For every person who is equal to or greater than Derpy's number, the currency earned per task will be multiplied by 2. (Ex: 10 people participated and 3 of them roll equal or greater to Derpy the total currency rate for the tasks would be x6)
Let me give you a brief example to demonstrate how gameplay works!
Task List: Wash Derpy's Favorite Outfit
Difficulty: Easy
(1d6 OR rng 1-6) - Find Derpy's black shirt
- Find Derpy's rainbow skirt
- Spot treat food stains
- Put outfit in washing machine and wash
- Dry Derpy's clothes
In this example, the difficulty of these tasks is very easy, so players can either generate a random number from 1 to 6 OR they can roll a standard die. 1-2 is fail 3-6 is a success.
Bowser, Toad, and Yoshi have decided to play. Bowser attempts task #1 and rolls a 3. He succeeds and now must wait 10 minutes. In that time, Yoshi and Toad each attempt a task (we'll say #2 and #3), Toad succeeds, but Yoshi isn't as lucky! Derpy rolls his d10 and now everyone has to wait 40 minutes (from Derpy's post) until they can continue working on tasks!
Make sense so far? Good!
Just a few additional things to note then.
- Some light role-playing is welcome and encouraged, but it is not a requirement.
- Keep all chatting and/or rp stuff pg.
- Since Trisphee doesn't have any dice roll or rng codes currently, you are on an honor system, please only generate or roll once per task and be honest.
- Derpy reserves the right to add additional restrictions or bonuses based on roleplay scenarios without warning.
Game Prizes
10 event currency per completed easy-medium difficulty task
20 event currency per completed difficult task
60 event currency per bonus "pro" difficulty task (unlocked on the last 2-3 days of the event or when all other task levels have been finished)
1 past event bundle/set to the person who completes the most tasks in total
Last edited by Derpy McBlueEyes; 10-17-2018 at 10:05 PM.
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Posted 10-15-2018, 02:55 PM
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