View Single Post
Default   #2   Derpy McBlueEyes Derpy McBlueEyes is offline
MWAHAHAHAHA!
Game Explanation and Rules

Don't Wake Derpy is a luck-based task completion game with both group and individual play components. What does that mean?
  • Task success (or failure) is determined by players either rolling a die or using a random number generator (rng) based on information provided at the top of each task list.
  • A single task cannot be completed by multiple people. For example: PlayerA and PlayerB both attempt task #2, only the first person to generate or roll a success gets credit for that task.
  • All players must wait 10 minutes between successful task completions and their next task attempt.
  • If a player fails a task, Derpy will roll a die to determine a time punishment, which will effect ALL PLAYERS. This is an amount of time that all players must wait until they are able to continue play.
  • If multiple people fail, Derpy will roll for multiple penalties equal to the amount of fails and the time penalty will be the sum of all rolls.
  • Tasks do not have to be completed in order and in some cases, certain tasks can potentially prevent time penalties if they are completed before the first failed task occurs.
  • The difficulty of the sets of tasks will increase the more you manage to complete.
  • At the end of each completed task set, Derpy will roll 1d20 and will have everyone who participated in the set also generate/roll a number. For every person who is equal to or greater than Derpy's number, the currency earned per task will be multiplied by 2. (Ex: 10 people participated and 3 of them roll equal or greater to Derpy the total currency rate for the tasks would be x6)

Let me give you a brief example to demonstrate how gameplay works!


Make sense so far? Good!
Just a few additional things to note then.
  • Some light role-playing is welcome and encouraged, but it is not a requirement.
  • Keep all chatting and/or rp stuff pg.
  • Since Trisphee doesn't have any dice roll or rng codes currently, you are on an honor system, please only generate or roll once per task and be honest.
  • Derpy reserves the right to add additional restrictions or bonuses based on roleplay scenarios without warning.

Game Prizes
10 event currency per completed easy-medium difficulty task
20 event currency per completed difficult task
60 event currency per bonus "pro" difficulty task (unlocked on the last 2-3 days of the event or when all other task levels have been finished)
1 past event bundle/set to the person who completes the most tasks in total
Last edited by Derpy McBlueEyes; 10-17-2018 at 10:05 PM.
Old Posted 10-15-2018, 02:55 PM