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#2
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Suzerain of Sheol
Desolation Denizen
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CHARACTER SHEETS
Master
MAGUS NAME
AFFILIATION
AGE
GENDER
HEIGHT
WEIGHT
HAIR
EYES
MAGIC DISCIPLINE – [Alchemy, Curses, Elementalism, Jewelcraft, Mysticism, Necromancy, Numerology, Sacramental]
Alchemy – Matter manipulation by infusing elemental mana into physical structures
Curses – Abstract magic that does not interact with the physical world but works, rather, on a conceptual level
Elementalism – Pure expression of elemental mana, generally more powerful but harder to control
Jewelcraft – Binding mana to the mineral structures of jewels to enhance its effect. Must be prepared in advance
Mysticism – Manipulation of one's internal magic circuits and the application of mana to enhance the body directly
Necromancy – The binding of elemental mana into the cells of corpses. Fresher corpses hold the magic better than those decomposing
Numerology – The binding of mana to mathematical principles, produces very powerful spells, but the formulae take years to work out for a single spell, making this discipline lack in variety for most magi. (Numerology spells are considered one rank higher than they otherwise would be)
Sacramental – The secret magic arts taught to Church Executors, binds mana into sacred incatations to produce exotic and unconventional effects. Specializes in combatting other magi.
ELEMENTS – [Ranked “E” to “A”]
Aether – Manifestation of energy. Must be combined with another element in order to manifest magic. Only rank A in Aether allows the manifestation of pure aether, which affects the spirit directly and can bypass even a Servant's magic resistance
Earth – Grounding and multiplication of energy
Fire – Consumption and transfer of energy
Water – Flow and combination of energy
Wind – Movement and binding of energy
Mana Affinity – [Ranked “E” to “A”] The mage's efficiency in gathering and shaping local environmental mana and the amount they can hold at any given time. Likewise, it is their ability to re-purpose environmental mana to their element of choice, i.e. using the Fire mana inside a volcano to cast water magic.
Mana Reserve – [Ranked “E” to “A”] The mage's internal reserve of mana, much smaller than the amount of enviromental mana they can gather, but can be shaped to any element freely and recovers quickly during periods of rest. A mage can also draw on their life-force to fill their Mana Reserve as a desperate measure, but doing so will severely damage their body and possibly kill them.
E – 0
D – 1
C – 3
B – 5
A – 8
66 points total for Master
MASTER-SERVANT MODIFICATIONS
Choose +1 and -1 to Strength/Endurance/Agility/Mana/Magic Resistance/Luck, your Servant's parameters are modified by 1 letter-rank in either direction, as you choose.
Servant
SERVANT NAME
SERVANT CLASS [Saber, Archer, Lancer, Rider, Caster, Assassin, Berserker]
Strength: [Ranked E to A], Servant's power in physical combat
Endurance: [Ranked E to A], Servant's ability to withstand damage
Agility: [Ranked E to A], Se rvant's movement and reaction speed
Mana: [Ranked E to A], Servant's efficiency in storing and multiplying their master's mana
Magic Resistance: [Ranked E to A] Servant's ability to resist magic of the same rank or ignore magic of lower ranks
Luck: [Ranked E to A] Servant's ability to step outside the bounds of fate. (Example, since this is complicated: Gae Bolg will NEVER miss its target, it will rewrite reality to make sure that it strikes the heart, but A-rank luck allows one to dodge it anyway)
Base Stats by Class [Strength/Endurance/Agility/Mana/Magic Resistance/Luck]
Saber: B/B/C/C/B/B ~ Class Skill: Single Combat – D
Archer: A/C/A/E/D/E ~ Class Skill: Independent Action – D
Lancer: B/B/A/D/D/E ~ Class Skill: Battle Continuation – D
Rider: C/B/A/C/C/D ~ Class Skill: Riding – B
Caster: E/E/C/A/B/B ~ Class Skill: Item Construction – C, Territory Creation – C
Assassin: C/D/A/C/C/B ~ Class Skill: Presence Concealment – B
Berserker: C/C/C/C/C/C ~ Class Skill: Madness Enhancement – C
SKILLS [Ranked “D” to “EX”]
NOTE: THE ABILITIES DESCRIBED BELOW ARE ONLY EXAMPLES. TALK TO ME ONE ON ONE TO FIGURE OUT SPECIFICS FOR YOUR SERVANTS, PEOPLE.
Single Combat: The Servant's parameter's are boosted when faced with a single opponent. D increases Endurance by 1. C increases Strength and Endurance by 1. B increases Strength, Endurance, and Agility by 1. A increases all parameters by 1. EX increases all parameters by 2.
Independent Action: The Servant is capable of acting without its Master's mana supply for a period of time. D = 1 hour, C = 1 day, B = 1 week, A = indefinitely, EX = indefinitely and can use Noble Phantasm even without a Master's mana supply
Battle Continuation: The Servant is capable of surviving and recovering from what should be fatal encounters. D allows the Servant to recover from a fatal wound if healing magic is applied immediately by the Master. C allows the Servant to survive fatal attacks as if their Endurance were one rank higher. B allows the Servant to recover from injuries within minutes outside of battle. A allows the Servant to continue fighting after sustaining fatal injuries by drawing on their Master's mana. EX allows the Servant to be returned from death by the use of a Command Seal.
Riding: The Servant is able to ride both animals and vehicles with expertise. Rank D allows the Servant to handle any vehicle or mount after a few moments of study. Rank C allows the servant to intuitively ride any vehicle or mount with average skill. Rank B allows the Servant to intuitively ride any vehicle or mount with masterful skill. Rank A allows the Servant to ride even mythical beasts. Rank EX allows the Servant to use anything they wish as their vehicle.
Item Construction: The Servant is able to create magical items. These items range in nature depending on the Servant, but have a power level consistent to their rank and can be overcome by attacks or defenses of a higher rank.
Territory Creation: The Servant is able to create a Bounded Field that amplifies their own abilities and the abilities of their Master while they are within it. Rank D provides abundant mana that can be shaped to any element by either the Servant or the Master. Rank C increases the Servant's Mana and the Master's Mana Affinity by 1 rank. Rank B decreases the enemy Servant's Mana and the enemy Master's Mana Affinity by 1 rank. Rank A increases the Servant's Noble Phantasm by 1 Rank and the Master's Aether Affinity by 1 Rank. Rank EX provides both the Master and the Servant with infinite mana while inside the Bounded Field. The size of the Bounded Field is as follows: D = 100 ft., C = 500 ft., B = 1,000 ft., A = 5,000 ft., EX = 25,000 ft.
Presence Concealment: The Servant is able to hide their presence from enemy Servants. Rank D masks the Servant's class identity, this is broken if the Servant attempts to attack. Rank C masks the Servant's spiritual presence as a Servant, this is broken if the Servant attempts to attack. Rank B masks the Servants presence completely, this ability is broken if the Servant attempts to attack. Rank A allows the Servant to disappear completely even in mid-battle. Rank EX allows the Servant to attack even while concealed without breaking their stealth.
Madness Enhancement: The Servant cannot communicate and resists orders from their Master. Their base parameters are increased beyond normal levels for their class. Rank D boosts Strength and Endurance by 1. Rank C boosts Strength, Endurance, and Agility by 1. Rank B boosts all parameters by 1. Rank A boosts all parameters and the Servant's Noble Phantasm by 1. Rank EX boosts all parameters by 2 and the Servant's Noble Phantasm by 2. The Servant is now completely uncontrollable save by the use of a Command Seal and will actively attempt to slay their master. Servants with the Madness Enhancement trait put a tremendous strain on the Master's mana and can potentially kill them, depending on how low their own Mana score is.
Presence Detection: The Servant has the ability to nullify the Presence Concealment ability of one rank less than their rank in this skill. Furthermore, Rank D allows the Servant to detect mana concentrations within 1,000 ft. Rank C allowd the Servant to detect mana concentrations within 3,000 ft. as well as determine which type of elemental mana is present in what quantities. Rank B extends the range to 5,000 ft. and allows the Servant to determine a Master's elemental and mana affinities if they are within the range of this ability, and to track them inerrantly. Rank A extends the range to 10,000 ft. and allows the Servant to detect the movements of enemy Servants within the area. Rank EX extends the range to Infinite.
Guardian Knight: The Servant has their defensive abilities increased when they are protecting their Master or an innocent, as follows: Rank D: The Servant's Endurance is increased by 1. Rank C: The Servant's Magic Resistance and Endurance are increased by 1. Rank B: The Servant's Agility, Magic Resistance, and Endurance are increased by 1. Rank A: The Servant suffers no impediment from non-fatal injuries. Rank EX: Enemy Servants' Noble Phantasms only deal half damage to the Servant.
Grail Champion – cost 14
This skill does not have ranks. Rather, it grows in power the longer the Servant survives in the Grail War. With all 7 Servants alive, this skill does nothing. With 6, their lowest ranked parameter is increased by 1. With 5, their lowest ranked skill or Noble Phantasm is increased by 1. With 4, their ability to detect other servants is increased, all masking skills are decreased by 1 against the Servant. With 3 Servants remaining, the Servant gains a new skill at the rank of their lowest skill. With only 2, that skill is raised to the rank of their highest skill.
Martyr: If the Servant is slain, a large portion of their mana is invested into the Master's magical circuits, providing an immediate number of attribute points that the Master can (and must) allocate as soon as this ability to activates. The number of points bestowed is proportionate to the rank of the skill, as follows: D: 3 C: 6 B: 12 A: 18 EX: 30. This skill can allow the Master's parameters to reach EX rank.
NOBLE PHANTASM The Servant's signature weapon or attack, ranked “D” to “EX”. Can have more than one.
24 Points for Stats, 60 Points divided between Skills and Noble Phantasm
E = 0
D = 1 (1)
C = 3 (4)
B = 5 (9)
A = 8 (17)
EX = 20 (37)
Cold silence has a tendency
to atrophy any sense of compassion
between supposed lovers.
Between supposed brothers.
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Posted 01-15-2017, 10:17 PM
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