View Single Post
Death by Mirrors Death by Mirrors is offline
Writer
Default   #11  
Alright, no problem ^^

Meanwhile, mdom: we'll determine the ability skills at random. You roll 4d6 and add the number of the highest three (eg. your roll is 2,3,5,5 - discard the 2, add the rest, this gives you a score of 13). Since there are six different abilities, repeat five more times.


A brief overview of stats with examples how they might come into play

Strength. How much you can carry, how crushing a blow you can land, whether or not you're able to lift a heavy oak table in the tavern on your own.

Dexterity. How easy you keep your balance on wet floor, how silent you sneak, whether or not you can juggle.

Constitution. How many hits you can take, how long you can walk, whether or not you spend the night on the toilet after that suspicious cheap stew.

Intelligence. How well you remember information, how good you are at research, whether or not you can read a map.

Wisdom. How good you are with animals, how much you can trust your intuition, whether or not you're able to find food and shelter in the wilderness.

Charisma. How confident you are, how fast you can persuade people, whether or not you can bluff your way through a game of cards.

Each one of your dice results will be assigned to one of these scores. As a bard, it's probably a good idea to put your highest score into charisma and your second highest into dexterity, but of course you can distribute them any way you see fit. After all it's up to you whether you want to be more like a sophisticated elven bard singing a minnelied at the king's court who airs grace in every word, or a ribald half-orc drinking everyone under the table before playing dirty songs. There's no right or wrong way to be a bard.
Old Posted 12-15-2018, 05:56 AM Reply With Quote