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SUBJECT: Skull Fortress No. 2 - Anti-Intruder Measures
AUTHOR: Dr. Albert Wily
DATE: January 4, 20XX
FORMAT: Schematics


The holographic display refreshes to show the blueprints for the inside of Wily's second Skull Fortress. At the default zoom level, everything looks tiny in order to accommodate the long vertical shaft connecting the surface part of the compound to a bunker deep underground.

Zooming back in on the higher levels shows the saucer entrance that Mega Man came in through. As seen before, the Mecha Dragon's gantry is off to the left side of the entrance, and a wide tunnel leads down into the UFO hangar. From there a corridor leads to Wily's main laboratory area. These older schematics don't show much information about what exactly is in the laboratories, but the Robot Master fabrication shop at least is clearly labeled.

Unfortunately for the hero, Mega Man did not make it down the tunnel into the UFO hangar.

The computer loads up Mega Man's telemetry from his assault on the fortress, overlaying the schematics with his route through it. The explosion from the Mecha Dragon knocked Mega Man down into the ventilation system, which runs down by the laboratories to collect the exhaust away. An annotation points out that the floor of the exhaust tunnels is covered in a carpet of spikes to prevent intruders from trying to come in through the vents.

Of course, according to the telemetry, Mega Man crossed the area with the Item-2, flying over the spikes.

At the end of the ventilation shaft is a sealed access room. As a testament to Dr. Wily's preparedness, the chamber itself is designed to be hostile to intruders; the panels of the very walls contain flying robots programmed to attack unauthorized personnel. The telemetry shows that Mega Man was able to defend himself against the trap, but the floor panels reconfigured themselves at the last minute to drop him into the pit below instead of granting him access into the service corridor.

The pit itself is a natural cavern formation underneath the fortress, opening into an aquifer. On the other hand, the robotic patrol fish and the spike trap emplacements are clearly Wily's work, once again attempting to protect against intruders coming in from unorthodox routes. For anyone else, this might have seemed the height of paranoia, but the fact that Mega Man still managed to get through suggests that perhaps Wily's foresight was appropriate.

On the other side of the aquifer, a blast door provides access for Wily's maintenance robots to go out to place the traps and service the patrol fish, as well as providing access for Mega Man to slip inside into a warehouse where Wily keeps robots he's built but hasn't deployed.

The telemetry adds a large annotation box inside the warehouse, indicating to the user that further battle data is available for viewing.
Games by Coda (updated 4/15/2024 - New game: Call of Aether)
Art by Coda (updated 8/25/2022 - beatBitten and All-Nighter Simulator)

Mega Man: The Light of Will (Mega Man / Green Lantern crossover: In the lead-up to the events of Mega Man 2, Dr. Wily has discovered emotional light technology. How will his creations change how humankind thinks about artificial intelligence? Sadly abandoned. Sufficient Velocity x-post)
Old Posted 12-11-2017, 01:37 PM Reply With Quote