Suzerain of Sheol
Desolation Denizen
|
|
|
#3
|
|
Character Submission
Name:
Class:
Abilities
Items:
Picture (optional):
Physical Description:
Background:
Classes
Survivor
Most civilians of the post-apocalyptic world, forced to adapt to an environment that should have long ago killed them.
Survivors begin with items of 8 total Rarity, none of which can be higher than Rarity 1.
Survivors possess a multitude of skills necessary for existence in the post-apocalyptic world. They are well-rounded and adaptable.
Note: If your character concept doesn't fit into any of the others below, you probably want Survivor. Feel free to add whatever traits to the class you want, as it's mostly a blank canvass.
Artificer
Scientists working to produce the technology mankind needs to survive in the post-apocalyptic world. Many have psychic or even theurgic ability.
Artificers begin with items of 12 total Rarity, none of which can be higher than Rarity 3.
Artificers specialize in repairing or constructing special equipment. They are less adept in combat, but can put special weapons to good use.
Soldier
Trained members of the pre-Calamity militaries of the world, or those enlisted by the Aery Alliance afterward.
Soldiers begin with items of 8 total Rarity, none of which can be higher than Rarity 2.
Soldiers are trained for combat against the denizens of the post-apocalyptic word and have access to special weapons and equipment provided by the Artificers.
Psychic
Individuals whose minds have seized upon the fraying fabric of reality and learned to manipulate the strands.
Psychics begin with items of 4 total Rarity, none of which can be higher than Rarity 3.
Psychics focus on enhancing their mental abilities, and as a result they tend to be physically frail. However, they make up for the deficit with their powers of telepathy, psychokinesis, precognition, empathy, and the ability to interface with the Amorpha network directly through their minds.
Theurgist
Souls in tune with the energies of the Empyrean Heaven and able to wield them at their will.
Theurgists begin with items of 4 total Rarity, none of which can be higher than Rarity 3.
Theurgists are often hearty and strong, despite their saintly demeanor, and tend to favor melee weapons in combat, in addition to their theurgic magicks. With them, they are able to augment their own combat prowess in a variety of ways, as well as use them both to heal and to harm.
Servant of Sheol
Theurgists who, instead of tapping into the energies of Heaven, reach lower into the lightless realms of Sheol, to wield power over death.
Servants of Sheol begin with items of 4 total Rarity, none of which can be higher than Rarity 3.
Servants of Sheol are, one and all, sickly and frail, as a result of their delving into death magicks. Most have no use for conventional weapons and focus mainly on their powers to summon, dismiss, and command the dead spirits of Sheol. They also have power over life, being able to debilitate or even kill their enemies with a variety of necromantic effects.
Cold silence has a tendency
to atrophy any sense of compassion
between supposed lovers.
Between supposed brothers.
|
|
Posted 06-19-2011, 12:47 AM
|
|
|