Suzerain of Sheol
Desolation Denizen
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#297
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Don't get me wrong, it's roughly balanced as is, to the point where it's playable both without the need for excessive grinding or being able to become too strong too easily.
What's tough is trying to gauge how much people are going to grind. I have it balanced for like... 15 fights between areas (when traveling for story reasons) which is maybe twice as much as you'll trigger just walking to your destination.
Stuff like that is easy to tweak, though, since it's all in the database. Doesn't require any complicated functions, just changing numbers around.
Plus, the bosses don't rely so much on huge numbers to be difficult as tactics. They all have complex patterns that put the player at a severe disadvantage most of the time, and in some cases, a counter isn't readily available and you have to just tough it out. That's something else that only playtesting can perfect, but I've been working on those a lot since I have to fight through them every time I test the game to see if my event coding worked right.
For the story, it's actually remarkably cohesive, in my opinion (or will be, once I finish this sequence I'm working on). There's just one moment that isn't so much ridiculous and contrived as it is... out there. Even then, it only really comes to the fore if you scour the bookshelves and read up on the backstory of what's going on. (One of the few areas in the game where I went to the trouble to detail the bookshelves with text ahead of time. I have a long list of those to do yet.)
Cold silence has a tendency
to atrophy any sense of compassion
between supposed lovers.
Between supposed brothers.
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Posted 06-05-2011, 11:20 PM
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