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The Elder Scrolls: Skyrim
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Quiet Man Cometh
We're all mad here.
The monsters opening doors mechanic reminds me of how much it helps to listen to the background while playing the Elder Scrolls games and that's something I've found interesting and fun about the game. Hearing the doors open was the only warning of a monster, and the battles cries of other monsters in Morrowind (or the freaky skeleton in Daggerfall opening dungeon) were handy and added to the esperience in my opinion. Although, my headphones at one point were so sensitive that the thunder in Morrowind would make me jump out of my skin.
Tea?
Posted 05-21-2011, 02:13 AM