Shenandoah
Crowned Morning Sun
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#127
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Sorry it took so long to get back here, but I've been a bit busy. XD
I like the ideas of increasing difficulty in the game, forcing the players to get tougher or die. Not to mention the whole real-world noticing thing. All of it sounds good.
Eh... I didn't realize. I'll adjust it real quick, so... sorry. *frowns*
As for the demon one, there wouldn't be many sanctified grounds left. Death was rampant due to fighting, terrified humans. One would be lucky to find one or two places of worship that hadn't been tainted by violent death in a city the size of New York or Los Angeles. The cities are less safe, but safer than the wastes and there are more people to help protect each other. They'd be like concentration camps, though focused more on keeping things out rather than people in. Monsters can and do get in, usually causing some serious damages whether by property damage or killing people (or both). Most people that live in the cities tend to be very tense and reactive with each other, making it much like the demons aren't only outside the electrified barriers. It's essentially debasing most of the human culture into becoming little better than animals fighting for survival and less than the animals outside (not the demons but regular animals that have managed to survive themselves despite becoming prey as well) that have understood pack/herd/flock mentalities for the betterment of one through the all.
I am a female. Therefore please use 'she'.

Go Aggies!
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Posted 02-13-2011, 12:37 PM
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