|
|
#72
|
|
Coda
Developer
|
Heh, ultra-heavies? Like I said, my field moved to ultra-light weapons. They require much less upper-body strength to wield; they purely rely on skill and finesse. This helps teach new players because the weapon is more likely to go where the player expects it to go, and it helps experienced players because less inertia means it's easier to bounce back after a parry.
Edit: Even the largest weapon I ever built, which my field dubbed Ludicro (because it was ludicrously large), was only a few pounds. The Giant Mallet o' Doom is heavier than that, true, but I don't know if I'd say it weighs as much as a small child.
Edit 2: Actually, I forgot about the buster sword I tried to make once. Due to a mistake in measuring the core, what was originally supposed to be a weapon that was 6' from tip to pommel ended up being about 7' all told. That thing was like swinging an airplane wing, because it was designed as a flat blade and it was fairly heavy.
|
|
Posted 02-09-2011, 04:20 PM
|
|
|