|   |  | #8 |  | Illusion   The Illusionist     | 
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					Originally Posted by Coda  The technical implementation of it is reasonably easy, yes. The time-consuming part is putting together a nice UI for it so that it's not a slapdash piece of junk. Even that isn't DIFFICULT, but it's enough of a time investment that it's not really a "toss it together in an evening so we can have a feature release" kind of thing, so it gets relegated down the priority list compared to more important functionality.
 
 I recognize that the trade UI is painfully clunky for people with large inventories, and our whole system is a bit fiddly when it comes to in-use items, but beyond that what's wrong with the trade system?
 |  Besides the inventory?
 
Gifts still have to be accepted and there is no easy one click send. Let alone gifts being secrets or sent anonymously.
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|   | Posted 01-23-2018, 03:50 AM |   |  |