Ari's Characters
Archer
Victor Frankenstein
Victor Frankenstein {Yes, THAT one} goes by "Vik" most of the time. He generally wears typical 'doctor' garb all the time. He likes creeping people out like that. The only difference between he and his literary counterpart is that the years and madness have turned his hair stark white.
When he is in his Battle Form, he becomes what everyone fears about doctors and science in general - the Unknown, the Sharp, the Dark. He becomes his worst self, skin going pitch-black, and eyes turning blood-red with white pupils. In this form, he laughs [insanely] damn near constantly, and has a tendency to creepily giggle in the middle of whatever he says.
STATS
Strength: A
Endurance: C
Agility: A
Mana: C
Magic Resistance: C
Luck: A
SKILLS
Victor has Rank A Independent Action, meaning that he can act independently from whoever his Master is, and can remain in the world once his Master is gone - indefinitely. The only thing he cannot do without the aid of his Master's Mana, is fight. Which he would probably prefer not to do anyway.
He also possesses Rank A Item Construction. He likes to call this ability his 'little friends', since he uses it to create scalpels out of nowhere. Sometimes he uses this as a battle tactic - raining scalpels down from above an enemy, or sending them up from the ground - other times, he simply creates blades out of nothing to cut bread with. It depends on what he's doing, and his mood.
With his Territory Creation at Rank C, he can create an exact replica of his laboratory that is five-hundred square feet. It has enough supplies for one or two experiments (or operations, depends on his mood), and enough electric supply and water supply to last quite a while. He can only do this OUTSIDE of battle, but it can come in handy for wounded comrades or treating his Master (if such a thing becomes applicable). While in his lab his madness increases, however. It's not a sure thing that he'll use the lab's equipment to help. He may decide to see what makes someone tick, instead.
Victor has Presence Detection at Rank C, which means he can "sort of" see where other Servants and Masters are at - if they're within three-thousand feet of him. He's not real good at remembering to USE this skill, so having it is almost a formality. His Master generally would have to remind him to check for people around them... since his mind is generally elsewhere than the present.
It is well known that in the time-period where he was drawn from, there were no cars, planes, or motorcycles. However, with his Rank D Riding, he can figure out pretty much any vehicle or riding thing if he has some time and opportunity to test and study. Horses are easy to understand. Carriages are child's play. Cars? ... Eh, not so much. He'd much rather have his Master do the driving if that's a thing that needs to happen.
NOBLE PHANTASM
"It's Alive!" {Rank A}
Since in his story, Victor used Lightning to push the boundaries of what medical science, and science in general was capable of, he can electrify anything with a simply touch (and usually a creepy giggle, but that's not exactly a requirement). The lightning is strong enough to fry most anything, so he can't use it on electronics or phones unless he WANTS to short them out. The ability can extend to the floor or walls around him if he chooses. The downside to the ability is that his Master tends to feel the after-effects once the battle is over. Sore muscles for days. Heart palpitations, the works. He cannot, however, shock his Master - or anyone his Master forbids him to harm. He also cannot shock himself.
"The Dismay of Human Frailty" {Rank D}
Victor hates to see death and decay among people he considers friends and (even if grudgingly) family. He can tune his scientific mind to the medical aspect of life and death, and work some of his craft on injuries. However, extra mana works through him without his knowledge to make this 'first aid' far more effective. Not perfect, of course, but more effective than if done without magic assistance. This ability is triggered without his direct knowledge, occurring whenever he attempts to patch someone up, reattach a limb, or perform otherwise life-saving medical procedures. When it does trigger, his hands glow and spark as if coated in electric energy - but the change is cosmetic, and fades when the skill is done.
PAIRED WITH LUCI
Donovan Miller
Donovan [Don - Not Donnie!] has no affiliation to any groups, he is a nineteen-year-old male of average-to-tall height, and weighs very little. His hair is black, and his eyes are gray - which he has never attempted to change, even by contacts or dyes, and probably never will. His magic discipline is Jewelcraft at Rank A, which aligns with what he used to do before he found out he was a Magus.
POSSESSIONS
- Jewelry-Making Tools [Best set money can buy]
- His Pomeranian, Frankie [Black, Small, Quiet]
- An Ancient Book he doesn't understand locked in his attic
- His car [Black, Honda Fit Sport, Seats 5]
- Skeleton keys to most all hospital-room doors [Created by his father]
ELEMENTS
Aether: E
Earth: D
Fire: C
Water: B
Wind: B
Mana Affinity: Rank B
Mana Reserve: Rank A
MASTER-SERVANT MODIFICATIONS
Because of his unerring tendency to faint or get sick during stressful situations, or simply because the world has it out for him, he boosts the Luck [+1] of whatever Servant he's controlling. This is so that they don't suffer the same fate as he. The downfall to this is that he lowers the Servant's Strength [-1] to match his own.
SPELLS
Darkest Night, and Darkest Day
This spell allows Donovan to imbue any small piece of jewelry with a fragment of his own emotions. This can be done multiple times, but only once per item. The person or Servant can then use those emotions in battle to increase their performance. For example - increasing focus, making one angry, or using the power of grief to empower their strikes.
Love Potion #69
Similar to Darkest Days, this spell allows Donovan to create a piece of jewelry or a trinket that instantly ramps up a target's sexual drive to maximum. This works on humans, Servants, animals, and arcane beings, so long as they are within the spell's range of 100 meters, they're game. He has jokingly nicknamed this one the "Orgy Bomb".
Guardian Angel With Crystalline Wings
This spell allows Donovan to take an already-created piece of jewelry or a trinket with a gem inside of it, and treat it as an instant shield. This can be targeted to himself, or someone he chooses - which can be decided at creation. If the target of the spell is not within the city, the spell causes the trinket or jewelry to crumble to dust. If the target is himself, the effect can be triggered instantaneously upon him holding it, but can also be delayed if needbe.
Sleeping Bomb of Sweet, Sweet Revenge
This spell works two-fold. Donovan must put this spell in a small piece of jewelry like a ring, a pendant, or an earring. Once it is created, the spell will only activate upon being thrown by a Servant or Human. If the spell is activated when the Servant or Human has taken no damage, the spell simply explodes, and releases a quick-acting sleeping spell that keeps anyone within a fifty-foot radius deeply asleep for six hours. If damage has been taken by the one that threw it, the spell also does damage that is equal to what has been dealt, AND puts them to sleep. The downside is that the one who threw the thing also falls asleep - can't help that.
By Our Connection, You Cannot Go Unnoticed
The jewelry imbued with this spell will keep a running monitor on the vital signs of whoever or whatever wears it. If it is used on something without anything to monitor - or an arcane creature - it will explode. This spell can only be cast using a deep emotional or psychological connection. It cannot monitor strangers. It also strictly does monitoring - unless the heart stops. In which case, it will act as an AED as long as necessary. The downside is that it links Donovan with the one he's monitoring. Everything they feel, he feels.
Away From Prying Eyes Will You Dwell
Donovan can imbue this spell into any wearable jewelry to create a sort of 'cloaking device'. It will conceal the wearer from anyone with ill intent, other Servants, other Humans, or other Masters - although this must be specified on creation. Multiple 'cloaking' jewelry can be stacked to increase the effect, or spread the effect between different types of people. It cannot hide the wearer from animals, gods, or arcane beings.
BACKSTORY
Donovan was born into vast wealth, and grew up as a happy child. He was never healthy, however, and spent much of his childhood in and out of various hospitals. Since his father and grandfather were prominent doctors in their respective fields [cardiology and neuroscience respectively], he spent much of his time learning from them. He originally had wanted to become a doctor, as he admired his father and grandfather, and wanted to be "just like them" when he grew up. He never knew his mother, as she had left when he was a couple of months old, and was subsequently hit by a car on the way to the airport. Thus, he had no other role models in his life.
When Donovan was fifteen, his grandfather passed. The event depressed the boy to the point where he attempted suicide by not taking his heart-medication, and running himself ragged with small errands. It almost worked, as he had a heart-attack shortly after going off of his medication. His father found out, and forced him into an institution. Donovan remained there for two years - during which, his father stopped coming to see him. Once he was declared "safe" again, he was allowed to go back home, only to find out that his father had been lost at sea while sailing to a foreign country to offer his skills there. This left Don as the sole inheritor of his father's rather large estate and fortune.
Instead of risking going back to the institution, he threw himself into a self-created business in creating and selling small jewelry and trinkets. This business wasn't very profitable, but it made him some spending cash on the side. His father hadn't mentioned anything about magic, but while he was going through his attic one morning, he found an old book in his grandfather's handwriting that detailed some sort of strange war that was going on between elements. He didn't understand it at the time, and put it away to study at a later date. That date never came.
Donovan turned nineteen without much fuss, and had very few friends to celebrate with. He continued his business without investigating further, bought a dog, and generally lives a non-threatening sort of life without much fanfare. The one interesting thing he found... was a key that was in the attic. He doesn't know what it does, and has had no chance or motivation to find out. Even so, he keeps it around his neck for now.
"I wish I could eradicate all disease from this world."
PAIRED WITH CATHERINE
Kiki "Key" Bennet
Kiki, or "Key" as he's known affectionately, is the child of a prominent member of the Spanish Mafia who was killed during a mission of secrecy. He is ten years old, and carries a pink plush rabbit with button eyes. While he is decent weight for a child, he is rather short. His hair is often dyed, and naturally is strawberry blonde - although spends most of it's time pink. His eyes are brown, and he has coffee colored skin. His magic discipline in Curses at Rank A means that he can use his childish imagination to perform some pretty devastating things.
ELEMENTS
Aether: C
Earth: E
Fire: A
Water: E
Wind: E
Mana Affinity: Rank B
Mana Reserve Rank C
Artifact:
Kiki doesn't have any spells, per se... but he does have one very specific skill that has a variety of effects. "Mr. Ploosh", his stuffed rabbit, has been imbued with a curse that he unwittingly placed on himself during a rather disturbing nightmare. Afterward, the bunny was able to manifest the creatures from his 'bad dreams' to attack or protect, either him, or someone he cares for. These things can range from giant dogs, spellbooks, daggers, hands, things that a small child would find terrifying. He activates this Artifact by holding up Mr. Ploosh as a shield. The manifestations come from the plush bunny's button eyes, and are nigh-on unstoppable. The manifestations do not dissipate until Key is no longer afraid, the threat has been chased a safe distance away [usually about twenty city blocks], or Kiki is suddenly rendered unconscious.
MASTER-SERVANT MODIFICATIONS
Since Kiki is a small child, and rather resilient, he gives more Endurance [+1] to his Servant, as children have a tendency to bounce back from setbacks and damage both. Unfortunately, since he IS a child, he does not have the full power of a grown Master, and his Servant takes a hit to the Mana [-1] they can wield as a result.
BACKSTORY
Kiki isn't very old, so his history isn't super-long. He is the son of a prominent member of the Spanish Mafia - as stated above. Her name was Maria, and she was killed dramatically while trying to recover valuable documents from a rival faction. Not wanting her son to remain without protection, she placed an order in her Will that Kiki should become head of the Mafia in her place. Maria was, indeed, the head of the Spanish Mafia - and now that position falls to Kiki - not that he knows what to do with it.
At any one time, he has several large, burly guys at his beck and call to soothe his fears about anything, and bash heads if necessary. Mostly, he just plays with them. One of them could very well be his father, since Maria would name a different man every time Key asked about his parentage. He has no idea WHO his father is, and couldn't care less. He has a great deal of money - but doesn't know and doesn't really have any idea what he'd do with such a sum.
"I wish everybody would stop killing each other!"
PAIRED WITH BLACK HORSE
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