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#3776
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Coda
Developer
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Quote:
Originally Posted by nickjr
@Coda A lot of my teams are hit-and-run teams; they can't take hits, so they dish out damage like there's no tomorrow as often as possible.
Maybe you were trying to build these kinds of teams? Throw survivability out the window! Who cares about that?? (in the distance: Other teams care about it! :U) haha
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I know what a sweeper team is, and yes, I've tried building a sweeper team that way, and they don't tend to work. Usually it's because they either don't hit hard enough, or they're too inconsistent to be reliable. In either case, they end up taking hits that they shouldn't have to take. And because those teams aren't light or dark, it means they get walled even worse by the off-color minibosses that GungHo loves throwing in. And if I splash to deal with off-color, then that makes it even harder to sustain the necessary damage output for a sweep.
I mean, odds are the problem is that I don't spend enough money on the game. Most of my box is descends, not REM.
Games by Coda (updated 4/8/2025 - New game: Marianas Miner)
Art by Coda (updated 8/25/2022 - beatBitten and All-Nighter Simulator)
Mega Man: The Light of Will (Mega Man / Green Lantern crossover: In the lead-up to the events of Mega Man 2, Dr. Wily has discovered emotional light technology. How will his creations change how humankind thinks about artificial intelligence? Sadly abandoned. Sufficient Velocity x-post)
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Posted 12-21-2016, 04:39 PM
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