Coda
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#19
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Quote:
Originally Posted by Lawtan
(I was more responding to Salone's "people who torture NPC's for no reason are mentally unstable" thing than anything else. You are correct in your statement - I was stating that justifying it as something along real moral values is potentially flawed...I don't know if I typed that correctly)
So, as a query, with many people seeking improved realism and making real-life things based on fiction, is that healthy or obsessive?
(Not so much expecting an answer, but is a theme I am trying to look into.)
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My guess -- though I don't have any studies to back it up -- is that it's healthy as long as moral feedback remains present and the cognitive separation of fantasy and reality remains intact. That said, I could easily imagine that a child playing a sufficiently realistic game (VR?) without moral feedback (earning points for doing evil things?) could gain some depersonalizing mental patterns.
Quote:
Originally Posted by Den
There was a study done a few years back where they had participants play violent video games... They found that it actually made the participants more empathic, and better people overall.
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That effect was only found in adults. A separate study showed that they heightened aggressiveness in children and that the effect lasted several hours, whereas the heightened aggression in adults only lasted a few minutes after the end of play.
Games by Coda (updated 4/8/2025 - New game: Marianas Miner)
Art by Coda (updated 8/25/2022 - beatBitten and All-Nighter Simulator)
Mega Man: The Light of Will (Mega Man / Green Lantern crossover: In the lead-up to the events of Mega Man 2, Dr. Wily has discovered emotional light technology. How will his creations change how humankind thinks about artificial intelligence? Sadly abandoned. Sufficient Velocity x-post)
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Posted 04-28-2016, 07:22 PM
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