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Lawtan Lawtan is offline
Dragon Storm
Default Motives for fighting in RPG's   #1  
So, yeah, one problem I have in writing is finding ways to justify characters fighting or even killing their perceived "bad guy."
I mean, I know the benefit in games - relieve stress and anger from modern life.

That is different from the conflict and internal pain needed to want to hurt someone. Hell, there are neurological constructs meant to add personal pain - guilt - when you hurt someone.

But on the other hand, when one gets bored, I've seen people tend towards cruelty in both real life and fiction with animals, bullying, and NPC's.

So, how is it rationalized in things like D&D or Skyrim?
Lawtan: A chaotic dragoness with issues.
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��s ofer�ode, �isses sw� m�g.

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Science, horror, folklore, and cuteness incoming!
Last edited by Lawtan; 04-08-2016 at 01:33 PM.
Old Posted 04-08-2016, 12:22 PM Reply With Quote