Illusion
The Illusionist
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#69
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I think I got around 40 or 50 tries with Sans. I don't remember off bat.
But what's most impressive with undertale and where other games should take not is how it interacts with the user. Toby Fox did everything masterfully. Flowey's evil was something that I never could imagine becoming justify until I the main character took his role and had the power he so had. To reset, retry, or go back to see different outcomes.
Making people believe the world is real and every character have something to like even though everyone is confused and wanting to kill you at first due to a misunderstanding and pressure of the world they live in. It all makes sense and just clicks together. The plot isn't as simple as it makes it out to be, being able to make something deep with an extra layer behind is something that a lot of game developers miss. Most developers want something like that and strive for it but end up with a complete mess because they forgot to tell the original story. A prime example of this in movie form is The Lorax trying to copy the backstory within a movie that Pixar's Wall'E did so masterfully.
I'm really looking forward to whatever Toby is working on now. Nintendo did reach out to him (Undertale port?) But it's been speculation that they want him to work on a new Earthbound which is probably a dream of his.
This is one of those games that only happen once every so often. The last game that was able to make such a positive reaction towards was Journey for the PS3 (now PS4.)
Last edited by Illusion; 03-11-2016 at 10:08 AM.
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Posted 03-10-2016, 11:30 PM
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