Ammutseba
Tasty Zucchini!
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#35
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Basic Upgrades
Shielding, Weapon(s), EAS, Circuits. These are the most basic things you can purchase improvements for concerning your character.
Shielding has no further breakdown. If you don't have it when you start, you can pay a healthy chunk of zenny to get it.
Buster weapons can get an improved cooldown, an elemental chip installed, improved charge level or an additional VWES slot (up to 2 additional slots). Beam weapons can be switched between low-phase and high-phase, trading the benefits and drawbacks for each, with each switch.
You can also purchase a basic buster, beam weapon or kinetic weapon for a character that doesn't have one, and then pay to improve that weapon, should you like, but weapons so purchased don't have the same maximum potential as the weapons the characters start with.
EAS functions can be improved in a variety of ways. Up to a certain amount, any of cooldown, distance or speed can be made better with zenny. You can also purchase an air boost or hover function, but not both at the same time.
A character can purchase additional fortinite circuit slots. Each one is more expensive than the last, and no character can have more than 4 circuit slots. Each additional circuit slot comes with an allotment of Tolerance equal to the allotment from the slots before it.
DNA-based Upgrades
When you defeat a boss, you may be able to salvage its DNA (Dynamic Neural Array) data, and have it converted into an upgrade post-mission. The first upgrade created with acquired DNA data is free; additional versions must be purchased with zenny.
There are Buster, Melee, Systems, Mobility and Modular upgrades. Mechaniloid and Special upgrades may sometimes be available, but are rare.
Buster upgrades are VWES entities. They consume weapon energy, and almost always have a second, charged form. Melee upgrades are almost always attacks performed by using a certain button or combination of actions. Systems upgrades tend to affect the entire body of the hunter. Mobility upgrades often affect or work with your dash system, but can concern other manners of getting around, too. Modular parts either affect your existing weapon systems, provide an additional type of weapon, or are otherwise external parts and often have some kind of use limitation.
Mechaniloids are not upgrades or parts. They are autonomous entities that accompany the hunter and act on their own AI. A mechaniloid can be upgraded according to its own unique qualities, at the cost of zenny. Special upgrades are ones that do not fit any of the above categories.
A reploid has a finite amount of space available for new parts and upgrades. A character's buster upgrades are limited by the number of VWES slots they have, and their melee upgrades are limited to no more than 4 techniques at a time. Additionally, a hunter can have up to 2 Systems upgrades, 2 Mobility upgrades, and 2 Modular parts at one time. Space for up to one more Melee, Systems, Mobility and Modular part can be purchased, but these are expensive. For more Buster options, improve your number of VWES slots.
Last edited by Ammutseba; 12-30-2015 at 10:22 AM.
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Posted 12-29-2015, 11:53 PM
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