Thread: Megaman remiX
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Default   #28   Coda Coda is offline
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I'm quite aware. I'm one of those fans starved for a good Mega Man game. My name is a musical term for a reason. :P

Oh right, you did say 4 cells. You switched units on me. ;)

MMX1's bosses being balanced around not being able to dash doesn't mean that dash is overpowered. It means that dash was considered a powerup in MMX1. In later games, the bosses were balanced around the expectation that you WOULD be dashing in combat, so it stands to reason that intentionally handicapping yourself would make the fights harder. To really make a judgment call on it, you'd have to patch one of the games to make everything else identical but add a cooldown to the dash function and then see how it handles. I doubt it'd make the game substantially harder (though it might make getting to some hidden items harder) but it'd make covering ground during the stages more tedious.
Games by Coda (updated 4/8/2025 - New game: Marianas Miner)
Art by Coda (updated 8/25/2022 - beatBitten and All-Nighter Simulator)

Mega Man: The Light of Will (Mega Man / Green Lantern crossover: In the lead-up to the events of Mega Man 2, Dr. Wily has discovered emotional light technology. How will his creations change how humankind thinks about artificial intelligence? Sadly abandoned. Sufficient Velocity x-post)
Old Posted 12-29-2015, 08:37 PM Reply With Quote