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#8
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Ammutseba
Tasty Zucchini!
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Keep in mind that as I type this, my head is swimming from a narcotic. If something looks weird or doesn't completely make sense, that's probably why. Just ask for clarification, and I'll do my best. So, let's see here... it looks like I should be keeping Element, Level, Stats and Skills.
Nomenclature will be changed. Rather than referring to characters or enemies, each memory will refer to its purpose, suggesting its overall design or effectiveness. Also, they probably won't be called memories. Maybe modules or something like that...
Elements are Neutral, Electric, Wind, Water and Fire. The cycle of strengths goes Electric > Fire > Wind > Water> Electric; Neutral. This is different from the Xover cycle, but adheres more closely to the weakness ideals of the X and Zero series. Not perfectly, though, sadly.
Levels are 1 through 5, gained automatically after a memory acquires a certain amount of experience. A memory gains experience when the OVER it's equipped to suffers damage, destroys an enemy, inflicts a status effect, or spends 15 consecutive seconds near one or more dangerous enemies. Gaining each level will take a significant amount of time, each one more than the last.
That's all I can say for now. I'm getting pretty tired. I'll come back and do that bit on Stats and skills after I eat or wake up or both.
Edit: Oh, and the details on elemental effects.
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Posted 12-27-2015, 08:37 PM
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