Ammutseba
Tasty Zucchini!
|
|
|
#5
|
|
So, elements and random drops in, levels out. Or at least, levels as Xover understands them out. I can agree with that. Going up to level 105 with an exhaustively designed battle memory is excessive. Going up to level 9 or 10 with an extensively used memory is not so bad.
Something about elements would have to change, for sure. The way Xover had it, Neutral won at everything by dint of not interacting at all and of being the most common drop. Keeping elements would also make figuring out what to do with memory slots easier, since they could be kept essentially the same, with element match bonuses and bonus line effect changed only on a numeric scale (think more like +1 or +2, instead of +25% or +50%).
Okay, good thoughts. Thanks.
And you'd like a system that has more to it than getting the biggest numbers. I can appreciate that. Anything else you have in mind? Or someone else? Otherwise, I'll be putting together a first draft right after this hydro sets in.
|
|
Posted 12-27-2015, 03:17 PM
|
|
|