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#4
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Ammutseba
Tasty Zucchini!
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I'm not sure how much control I want to give players over their squad. I'll have to give it some thought.
I know you won't be able to keep more than two of them with you at a time. Their core stats are rather minimal, and they can't be given upgrades (because they have their own armors), don't get the benefits of rescuing reploids, and can't be assigned elves.
My initial thoughts on behaviors are that they will have multiple behavior types the player can assign individually, making them moderate, aggressive or cautious and; attacking, supporting, defending or controlling. Their default behavior will be moderate-attacking, which I don't personally consider to be optimized, but does fit a "basic soldier" mentality. Each armor type an OVER can use will have its own unique behavior type that goes with it, since its statistics and abilities are different from the basic OVER-1. Also, the player will not be able to assert more direct control over their OVERs.
The rest of the game goes a lot like what you'd expect from a megaman game in the X4-X6 segment, except instead of "giga attacks," you've got "whatever my unique ability is," and a few more menus for looking at things like your main character, your reserve characters, your circuits and elves, and deciding which navigator to use for a deployment.
Edit: Of course you'd post while I was typing this. :I
Last edited by Ammutseba; 12-27-2015 at 03:17 PM.
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Posted 12-26-2015, 02:42 PM
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