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Default   #2197  
Orb changers guarantee that you can attack when you need to attack, and tend to have short cooldowns. (The Attack Stance series has a cooldown of 5.) As such, they're generally considered some of the more powerful skills in the game. Damage multipliers are valued somewhat more. Direct damage skills are considered the weakest unless they're something ridiculous like 200x or they ignore defense. Status ailments don't work on most relevant bosses so they're considered situational.

I'm glad that team works out for you, DK!

I've actually had your Odin hit for ~2 million before -- 3.375 (3xTPA) times 2.5 (his own leader skill) times 3 (Plesios's leader skill) times 4.25 (three 4-matches) times 1.72 (12 enhanced orbs) times his ATK of 1291.

EDIT: Imagine how hard it would hit if you used Muse's active!

EDIT: Wait. That doesn't multiply out to 2M, that multiplies out to 200k... I KNOW I've seen seven digits out of that Odin before. How did I do it? Did I pair him with Aamir? Did I have a damage multiplier active skill going?
Games by Coda (updated 4/8/2025 - New game: Marianas Miner)
Art by Coda (updated 8/25/2022 - beatBitten and All-Nighter Simulator)

Mega Man: The Light of Will (Mega Man / Green Lantern crossover: In the lead-up to the events of Mega Man 2, Dr. Wily has discovered emotional light technology. How will his creations change how humankind thinks about artificial intelligence? Sadly abandoned. Sufficient Velocity x-post)
Old Posted 12-15-2015, 03:05 PM Reply With Quote