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Coda's Not-So-Secret Project!
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Salone
Problem to the Solution
Once upon a time, games slapped your hand instead of holding it. They stopped doing that and we got soft and needy. The game is accessible and while it is not forgiving, it is easy and quick to jump back in to. I went from barely getting over 100 to just nearly 1000 by trial and error, like any game. It just takes time. Being amazing out of the gate with lots of points is a feature for Facebook games looking to draw you in. Mechanic wise, I think the game is great at what it is trying to accomplish. You're supposed to fail so you can get better. Anything less than that is a self congratulatory circle-jerk that is going to be quickly forgotten after it is easily trounced. Challenges are just that, challenges.
Should there be some breathe time between lives? Probably. Breaks are fun.
I would also
heavily
suggest some people cool their jets and, like Kyun, come down maybe a little bit.
I don't know what you expected.
Posted 11-30-2015, 08:35 PM