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Okay, I've made the change to add the between-lives breathing room: Each life won't start until you press the jump button. Kyun will still stay flashing for a moment and not start falling if the game thinks that starting the game right away would dump you straight into the abyss.

I've also switched to using an optimized version of the Javascript code on the non-development copy of the game, which might help eke out a few more FPS on marginal computers. (It does make my life a little bit harder should you guys ever have to send me a crash report, but I can manage it.)

EDIT: It turns out I was wrong about mentioning the cache at all. I've got it set up to never cache, so that wouldn't have been the problem.

EDIT 2: You mentioning that it auto-pauses a lot is actually very informative. The game does that intentionally if your computer lags too much; it's MOSTLY intended to handle a burst of slowdown when you're first loading the game, but it's an informative diagnostic for this case. It sounds like the problem is simply that your computer is too slow to run the game in Safari (which, apparently, is currently behind Chrome in performance). That's not the answer I would have liked, but I DO have a low-performance variant halfway implemented for use on less-powerful systems (such as WiiU) that might be of some assistance later.
Games by Coda (updated 4/8/2025 - New game: Marianas Miner)
Art by Coda (updated 8/25/2022 - beatBitten and All-Nighter Simulator)

Mega Man: The Light of Will (Mega Man / Green Lantern crossover: In the lead-up to the events of Mega Man 2, Dr. Wily has discovered emotional light technology. How will his creations change how humankind thinks about artificial intelligence? Sadly abandoned. Sufficient Velocity x-post)
Old Posted 11-30-2015, 08:14 PM Reply With Quote