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Default   #22   Coda Coda is offline
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I don't know what you're talking about "do it right." The alternative is that I remove the forgiveness and leave it otherwise as it is, because the fact of the matter is, the mechanics are correct. It's just HARD. The whole GAME is hard. It's SUPPOSED to be hard. That's why you get three lives and the item balls show up as frequently as they do.

I can land that first jump 100% of the time. I know not everyone can. I want to give a friendly way to ease the start of the game for a new player. This is the most straightforward way to do it.

I can't make the game easier. I mean, I COULD, it's not that particularly hard. I could make the ledges longer. I could make the speed start slower. But the game is balanced around giving an average player three meaningful shots at grabbing ONE item, just like the crane game, while still giving better players something fun to do. I CAN'T balance the game around people who can't get the hang of the mechanics, because then it's boring for the people who can.

EDIT: Safari OUGHT to work fine but I suppose there's a possibility there's an event handling difference. I should test it more in Safari myself.
Games by Coda (updated 4/8/2025 - New game: Marianas Miner)
Art by Coda (updated 8/25/2022 - beatBitten and All-Nighter Simulator)

Mega Man: The Light of Will (Mega Man / Green Lantern crossover: In the lead-up to the events of Mega Man 2, Dr. Wily has discovered emotional light technology. How will his creations change how humankind thinks about artificial intelligence? Sadly abandoned. Sufficient Velocity x-post)
Old Posted 11-30-2015, 12:51 AM Reply With Quote