Coda
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#131
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Quote:
Originally Posted by ml1201
OMG! That sounds like a good idea! But please if we need to click on them to 'catch' them please do not do on Aywas and make them go fast-slow-fast-slow or just fast in general. I nice slower speed, kind of like an ant crawling I'd say, would be a good speed if they do move around. Also, please don't do this silly think where you have to wait X amount of time before you can click another. If you want a timed interval between collection you could try doing like knuffel does and have these little captcha things pop up saying that there's a firefly on the page just so that they don't click past it.
And just for those who are done and don't want to collect anymore, maybe have a thread people can post in saying they don't want to see the fireflies anymore so that it can be locked for them? I honestly have no idea if this would be possible or not to accomplish, but I figured I'd toss my two cents in. x'D
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Ah... I'm afraid I WILL be having the timer in there. :x Now, if the timer is ticking, it won't make any NEW fireflies show up, so that largely minimizes the occurrences of encountering that message, but for people like me who open a dozen tabs all at once and work through them, the possibility exists that two pages might both spawn a firefly, but you can only redeem one of them.
An additional reason for the timer is an anti-cheating mechanism. If an unscrupulous user were to figure out how to trick the system into thinking they'd clicked a firefly whenever they wanted, the timer prevents them from being able to get currency any faster than someone playing legitimately, thereby negating the incentive to cheat.
A third reason is simply server efficiency -- when we first developed this system, the Trisphee server was having a LOT of problems keeping up with the load, so I did as much as I could to minimize how much work the server would have to do in order to manage the event. The timer is a very cheap way to do it in terms of database access because it only has to do a tiny amount of extra work per-page-view and can save the expensive stuff for when you've made a successful click. (Oldbies will be able to tell you how bad the first Taskal War was in terms of lag.)
Quote:
Originally Posted by Espy
I highly doubt Coda meant "moving around the screen" when said said "roam". That'd be too distracting.
What we had in the past was as long as you were actively browsing/posting, every five minutes, on your next page refresh, you'd get a tiny (about 50x50px) pop-up somewhere with event currency. But if you missed that one, I think it would keep showing up on all the next pages you clicked on.
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Actually I DID mean moving around the screen. And it was going to be slow, and they'd have a pretty forgiving hitbox.
It didn't show up on ALL of the subsequent pages, but the probability was fairly good that it would reappear soon.
Games by Coda (updated 4/8/2025 - New game: Marianas Miner)
Art by Coda (updated 8/25/2022 - beatBitten and All-Nighter Simulator)
Mega Man: The Light of Will (Mega Man / Green Lantern crossover: In the lead-up to the events of Mega Man 2, Dr. Wily has discovered emotional light technology. How will his creations change how humankind thinks about artificial intelligence? Sadly abandoned. Sufficient Velocity x-post)
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Posted 02-05-2015, 11:10 PM
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