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Originally Posted by Illusion
Shopkeepers are the face of the stores, thus the face of the whole concept of Trisphee of being a avatar site. So writing a story of the faces/mascots of the story is the whole purpose of the world. I mean, you don't slap Pikachu on all Pokemon merchandise and come to find out that Pikachu isn't a Pokemon or has anything to do with the franchise itself. If you give me a non-shopkeeper character in Trisphee that has nothing to do with me the user, and then tell me they are a main character that's not going to work. Gaia actually tried that with zOMG! It stared a female lead, and her story bubbled into nothing because she had no purpose outside of zOMG, she wasn't a shopkeeper, and she was just there to tell a story that had nothing to do with Gaia itself.
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Um, is not Trisphee already full of non-shop characters? Or is entire Taskal War/Deivai/Quesaria set all working stock in the shop warehouses?
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If you want to get rid of shopkeepers, in a site perspective that's simply not going to work.
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Why not?
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In a story perspective, yes it will work because your simply telling a story. You need to be able to write a story within the perspective as a user of Trisphee then a perspective of an average reader. What point does a non shopkeeper/a NPC used to identify a tool or function have to do with Trisphee? They don't, which is why a story of the faces or mascots of Trisphee is the route you need to go.
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This sounds like you are suggesting we toss the stories and characters that aren't involved in the shops, which is pretty much was is being discussed. What exactly is the point you are making here, besides they don't belong? The way you talk about tweaking characters and story, it seems like you want the other npcs and stories to be resolved at least. I don't see why we need to bother.
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If you want to get rid of those old staff characters, why not go with the superhero reboot route and take that character give them a new origin, new story, but keep the identity and pools of resource you have in tact. Comic books have retold their stories countless times in different universes and worlds. Which is exactly what your doing, they still have almost all the characters from the previous stories because they were popular, and were re-written with a new origin, story, and an altered identity. There has been multiples of the same character in the same universe as well, so no matter what route you go you can always pool together something out of it.
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That would essentially just be making new characters. What resources would we be reusing if the plan is to rework them? Do you mean like keep the name "Batman" and his batcave, but re-write his origin story? Not sure if you've noticed that but irritates a lot of people. Ultimately, when you do something like that, a character loses integrity and becomes an outfit rather than a character.
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Take Kamid for example, you already have a fleshed out personality and a character that's easily identifiable, and so far the only reason why you want to can him is because your saying you aren't competent to write for a character that is not of your own because you don't think you can write for a different personality. Which again is an example of a bad writer. (An example of a decent writer is actually attempting to write for that character, and an example of a good writer is to write for that character well. In case your wondering my stance on how you judge how good a writer is.)
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No, that's you making assumptions based on your own ideas of writing. Whether a character is relatable or not can depend entirely on the reader. I don't find him very relatable at all, or perhaps I just don't find him that interesting a character to read about. I haven't written for Kaimid because it wasn't something I had to do.
Not talking about Kaimid specifically here, but if a character isn't that developed or has a contradictory personality to begin with, what personality is really there to work with? They way you keep suggesting we adapt the characters we have, makes it seem to me that, to you, a character is comprised of a name and a face and a few details about what they can do or have, the rest being malleable as needed. I call that shoddy writing.
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Yes someone else made a character for the site, and they are great. Use your resources and pool together something new from it if need be. I'm just trying to say don't throw away perfectly good things that are liked by many. Give something a look or outfit, change bits of story. A story of a robot god turned human could easily be flipped into a story of a human who thinks he's a robot/wants to be.
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And by doing that you don't actually have Kaimid anymore. You have a character that happens to be similar with a name you didn't bother to change. Really, what's the point?
Many of the NPC's are around because of events in a story that is now largely defunct. Why keep them at all? If we yank the story, the characters no longer have any reason to be around, nor do they have justifications for their personalities as what has defined them is gone. Is Ryuko going back to being happy dragon-man with two daughters or are they not going to exist any more?, and since they didn't get murdered by Meisha (or did they? Would she still be around too?) there is no justification for dark god Ryuko, at least, not without writing something new. In that case, why not just start with something new in the first place?
I figure much of the reason to keep the current cast around would be nostalgia for the users who are already here. To a new user who has no idea who any of these people are without back-reading through a mess of text and events, they won't mean a thing.
Sure, that will happen overtime with any cast we create, but at least if we start a new, we can build up a better foundation from with to launch a story that wouldn't be so arduous on newcomers.
I didn't proofread a thing in this post so I hope is makes some sense.