Reading your posts, Illusion, either I've been terribly unclear or you're misinterpreting my meaning at several intervals. So, I will attempt to clarify a few of the things you seem to be hung up on.
1.) The only characters I ever personally had any hand in creating for the site story were those on the planet Deivai, and I quite literally *had* to create them from scratch, as we had never had an event on that planet before. Every single other character (of the 60? we have) was made by someone else, and I worked them into the plot as best as I was able to. Some worked better than others, admittedly, but I was essentially doing exactly what you're describing the entire time the story was being written. So I'm really not sure where your grievance here derives from. If there is a surplus of characters, it's because of every staff member having to have their own, a decision I never supported.
2.) I'm not sure if I gave the impression that I, at some point, decided to go on a power trip and write whatever the hell I wanted for Tris's plot, but that never happened at any point. I never had any desire to warp Trisphee into some personal project of mine, I... have actual personal projects I can channel any such interests into perfectly well. What did happen, on the other hand, was me being essentially told -- with almost no training, integration, background on the setting, or even knowing who anyone else on the staff was -- I was begged to "fix" the story at the last minute, since if you may recall, over a month into the Fight for Freedom, there was NOTHING being written by the rest of the writing team, and no one had the slightest clue what was going on. There was no plan to speak of. I'm sorry if what ended up happening didn't meet your expectations. There could have been no event story at all, if you'd have preferred that. The few active staff at the time, however, did not prefer that, so I did what I could. I won't defend it as particularly good work, but it's water under the bridge at this point.
3.) I fully understand that you liked the Taskal War better than any of the other events. I can even understand why that's the case, and I don't blame you for it at all. But there's two things I need to point out. The first, which has been largely covered by the others above, is that it's never going to happen again. It isn't feasible to have a site-wide roleplay (well, it probably would be with our current nonexistent userbase, but we're trying to plan for improvement here, not the status quo of stagnation), and it isn't feasible to let users decide the direction of the story. There has to be direction, planning, structure. The lore and setting created by the Taskal War was completely unworkable for forming a coherent story out of. And that brings me to my second point about it.
You have to look at our perspective (and by "our" I mean every single writer who I ever worked with on the team, except I think Johnny, who was barely ever here) and it's this: we keep being told about how great the Taskal War was, and how we should build on it, and then we go through the old event forums to take a look, and what do we find? A disorganized mess. RP threads hundreds of posts long filled with off-topic chatter, interspersed with in-character posts written in barely-literate English featuring the personal fettish-fodder of the old staff members, most of whom we were not allowed to alter or really use in any way because of potential legal or ethical issues with ex-staff.
If what you wanted was more of the Taskal War, I am truly, personally sorry that we've disappointed you so tremendously. It was never even a possibility for any of us to make that happen again.
4.) I don't want to give the impression that I have nothing but hate or disrespect for Trisphee and it's story; after all, I poured a tremendous amount of largely thankless hours into trying to help in any way I could. Of course I feel an attachment to a lot of the characters and the setting elements. I'm just really with Coda on this one, that at this point it is better to cut our losses and excise the festering wound, and attempt to start something new that will be better for the site in the long term.
5.) Just so I'm clear as to why I think that, it is because where the story was left off, it was never in mind that we would be doing any kind of reset, so in order to actually do one in-universe, a very large amount of work would have to be done to re-route the plot train in that direction -- work that, I think we're all pretty much in agreement on here except maybe you, Illusion -- would be better spent actually designing something new.
6.) I just noticed the edit to your post above, and while I suppose something like that is feasible, I really don't see why it's such a deal-breaker one way or the other. It could honestly just be me, I've never seen the site as anything approaching a game to play. I could not begin tell you how many of the staff, past or present, agree or disagree with that.
7.) And finally, I feel like you hold the site as a whole to a very high standard -- and it is absolutely your right to do so, but I think it might be prudent to keep in mind how bumpy Trisphee's road has been all the way through its life. I don't think I can remember a single time when the staff were working as an efficient, well-oiled machine. There were always deadlines being missed, miscommunincations, people being absent without leave for long stretches of time, lack of interaction between the different teams, and any number of other impediments (especially if you start taking money into account) that have limited our ability to do things. It's never been what anyone's hoped it could become, but all we can do is try to keep it going and make it better in the process.
So. That was very long, and I apologize. I hope that dispels any misunderstandings here. I don't expect it'll change your opinion much, but it's all I have to offer.
Assuming you actually read it. I know how fond you are of walls of text. :P
Cold silence has a tendency
to atrophy any sense of compassion
between supposed lovers.
Between supposed brothers.