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So instead of writing new ones, you dwell on it personally because you can't think of ways to fix a bad foundation. <--- A huge sign of a weakness as a writer right here.
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I think the point was made that we (former writer here, too) have been stuck with working from a crummy foundation to begin with, that we haven't been able to fix because of said limitations. If a foundation is a problem, then you fix or replace it, which is what we are trying to do.
I don't think that many people will be missing the characters or backstories much besides the users that are already here because newcomers simply won't have heard about them. I have some personal investment in the story and characters as well, but as a writer it is my personal experience that it is less work (and time and energy are open problems for many staff) that it's best to scrap a sinking ship and start again. I like the mascot shopkeepers idea, but there isn't any reason to keep to the original story over a new one except or nostalgia.
As much as you say, Illusion, the Trisphee story is
not an interactive story. I believe it was said before that having user input in the course of events caused chaos within the story line. Sure, the "characters" interact with the users on a surface level in threads and such during the events, and I think that's enjoyable, but the actual story line is staff directed. Role play and story are two different things.
If there needs to be some "canon" means of explaining a re-write, than why not have the segments of story we do have be one of the shop-keeper's notebooks or something? Though I personally think setting fire to the whole thing is a fine approach.