Thread: Dear Trisphee;
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Coda Coda is offline
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Default   #25  
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Originally Posted by Illusion View Post
$1 is better then no dollars.
Yes, but losing ISN'T better than no dollars. If we lose even a single user because we've put up ads, we'll be at a net loss.

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You know... I brought up of how much work was required to begin with on that project and how that time could had been spent elsewhere. I'm glad it got canned, I just hope not a lot of work was put into it (if any at all.)
Fortunately it wasn't that bad. It was mostly a bunch of copy-paste work with different gradients applied. The real problem was the amount of extra work that would have gone into further layout modifications.

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You know... I have friends that would offer you free labor willingly with no pay in return, they just want something to work on. Now one of them is of age, and a bunch of them in College bored out of their mind. Quote me an email for them to submit an application and I'll go around advertising. :/
In terms of code, this isn't something we want. Toho and I are plenty competent and unlike this time last year I'm not in any position to mentor someone new.

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Oh and pixeling in general. I'm still eager to apply, but I've been more interested in tuning my skills first instead of just handing out junk. (Unless people want pixels of any kind, then I'll churn out my meh level pixels and slowly improve from there..)
Your current skill level could be useful for getting some game assets going if this is something you're interested in. It wouldn't be items and I'd be rather picky on the specs but not so much on the style.
Games by Coda (updated 4/8/2025 - New game: Marianas Miner)
Art by Coda (updated 8/25/2022 - beatBitten and All-Nighter Simulator)

Mega Man: The Light of Will (Mega Man / Green Lantern crossover: In the lead-up to the events of Mega Man 2, Dr. Wily has discovered emotional light technology. How will his creations change how humankind thinks about artificial intelligence? Sadly abandoned. Sufficient Velocity x-post)
Old Posted 01-23-2015, 10:42 PM Reply With Quote