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Vincent
Seeker of Souls
okay so 10% should be good, since they'll be available in stores and some in chests around where poisonous monsters lurk. :B yesyes?
now the question of that, plus regen heals 5% per turn. I don't wanna make it too easy/unbalanced. DX
seriously, having a spell like 'protect' that halves all damage is... really hard to balance... so i made it 25% instead...
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Posted 05-17-2014, 06:30 PM