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Originally Posted by Tohopekaliga
- These things are never certain, of course. I believe me taking over is beneficial because I (typically) do have the time to keep up with what's going on, as well as enough financial security to be able to fund improvements for the site that I cannot do myself. (People who make cool things for cool sites like to be paid, you know!)
- What I would like to see, in the broadest response possible, is to at least double the amount of activity, more, ideally. More specifically, I plan on having several updates to the site itself (discounting avatar items which will continue to go), for functionality and appearances. More details on that will be shared when there is more concretely something to tell, but I will say that my current first priority is to make sure the trades system works for everybody no matter what crazy number of items you have.
- They do seem to be dying out, you're right. Avatar sites are neat, but let's be blunt: Cool avatars are not enough to get a site to continue to live and be lively. To that end, I will be working on improving things outside of just avatars. Off hand, making Trisphee's large story more accessable to new comers, as well as perhaps adding more game options are things I would like to see. The trouble with games, though, is that most simple things you'd find have already been done.
I would be happy to hear suggestions and opinions from everybody about what you would like to see on Trisphee.
Regarding economy, that can be a very difficult thing to manage. There is a need, in most digital economies like this, to have "gold sinks" (or aurum sinks in our case, of course), that is, things that users can spend their aurum on that takes it out of circulation entirely. Since posting generates aurum, and people are always posting, there's always more...that means over time people can spend more of it to get the same thing, leading to inflation, which can be bad for newcomers. The economy of Trisphee is still relatively small, in that sense, but it is something I think about.
Do feel free to ask me more questions! :D
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So your pretty much the capital of Trisphee then Toho (remind me that when I start applying for college loans xD.) And your priorities is what it has always been, activity, balance, and a working site.
Now my response is, even before Fen wasn't able to contribute as much time needed the site dropped considerably while all those same ideas were being sought after (when Trisphee lost it's "new" factor), after she became more into her work the activity dropped to the single digits. So what are you planning on changing other than being that capital and free go too guy?
Also one thing I can add to about activity (for something you guys can think about) is chart called the four boxes.
Imagine four boxes
Box 1: Is yourself, family, and all your friends.
Box 2: Your co-workers, peers, and possibly your church. (People you are typically around.)
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Box 3: Your community, your town, your presence in the area.
Box 4: The world, everything outside your general area.
Trisphee's main demographic is within Box 1 and 2. Box 3 and 4 is basically outside your circle of friends and contacts, something that Trisphee lacks grasp in. Galla is right on the mark about advertisements because Trisphee needs something that breaks out of Box 3 and 4. What I've been learning about a online game I've been playing is that some people who play the game for the first time do not stay for the game, they stayed because they met me and I was their highlight of their whole weak. Evidence to that is when I stopped playing for a week, that friend stopped playing all together after he spammed messages to me asking when I was on. So while you doll up Trisphee, and do try and break out into other boxes you need to remember that box 1 (which includes Trisphee itself) is always top priority, and that you constantly need to judge if you have enough things going in all the other boxes as well.
And finally, even with people talking and a community (again most important part) is Trisphee being able to immerse the user into the site. I hate using the word immerse because it's used too much for video games, but if a person can't find them-self able to immerse in Trisphee's culture, story, or community they will never stay. So your top priority is getting people here, and pushing them to join and then get them addicted. Then you can find ways to keep them addicted, and then do all those super snazzy things that you want to do.
Most of this you should already know, but I'm just breaking this down so it's easy to follow. I really like the idea's flowing into this thread, so you guys are getting more and more ideas to choose from, go wild!
Quote:
Originally Posted by Suzerain of Sheol
Even just working with the staff-iconic NPCs in the past, there was a barrier in creative control that absolutely impeded our ability to tell the story (both in-narrative and having to hunt people down to get permission for every change to their character), I simply cannot imagine trying to write a plot where every single character was representative of a user on the site.
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And sorry that I was the one who pretty much ruined it for everyone. xD I did so intentionally though, I was hoping you guys realized this right away and found a solution because the interactive discussions with NPC's was a lot of fun. I really do want to see more of this in some way, I didn't even post or participate in the last event because I didn't feel part of any of it and had no motivation to get any of the event items. This is just one way to immerse people into the site. I kept saying this for the past year, but think of more ideas like this!