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Another Thread Discussing Trisphee's Economy and the Sites current Issues
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Poggio
Bald and loving it!
@Illu:There is the trisphees cycle of getting new members, and then there is what I assumed you meant by getting new members which is having a mass of 100 people join at once and all of them suddenly demanding things and questing items, trolling and such.
Have you been on Gaia lately? It is as if that site has no middle class items that you speak of at all. It will take time to build trisphee up to that status and does not have the man power to support that influx of members. If 100 members joined today and all of them wanted the dragon lord we will run into the problem of why trisphee had to reintroduce the dragon lord into the market. The choice becomes people selling the item at an artificially high price, or what coda said.
My point that Tris is stable, yes it needs new members but generally we get the new members in flocks of 3-7 depending on how many friends a new person has, out of that usually half that amount peeks interest in the site and states. That is the cycle that I have noticed when it comes to new members. There are ways to increase this number but really the problem then becomes lasting power. A lot of people tend to leave the site or get busy and come back eventually.
@Coda:
Honestly I did not think that people would abuse the system that badly. I only think to use my main account and some times my mule and even then I do not play the game that much. I rarely get the 1000 au ball when I play I mostly get 100 and items. Why can't we just lower the au prize when the game items are switched over? The other thing is there a way to recognize players by ip adress? Because then you could limit it to two plays per address. My only other thought is to make Au pay outs rarer drops like with the boat games rune pay outs.
Posted 12-01-2012, 06:20 PM