Thread: Nights Shade
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Default   #8   kogaravin kogaravin is offline
Magic

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✶ ✶ Enigma ;; This power enables the wolf to cast illusions over their physical surroundings. They may alter the colors, shapes, and entire mood around them; for example changing day to night, spring to winter, cold weather to warm, ect. These illusions come with whatever sounds, smells, details the weaver wishes. These illusions are however, not real; and such surroundings cannot physically effect or inflict harm on a wolf; and are used mostly to frighten, intimidate, or simply amaze.

✶ ✶ Blood Scourge ;; After obtaining this power the caster's blood becomes thicker and almost syrup like, making it harder for them to bleed. The caster will be able to control the consistency of their blood and use it as an offensive type weapon such as, for example, using it as a lance or whip only when they have an open wound on their body. Once the blood leaves the body it cannot be retracted back to the blood stream. In order to use the power the caster has to have ample blood amounts or they'll die from blood loss. Those with stronger abilities in blood scourge will be able to replenish their blood at a faster rate, making this power easier for them to use.


✶ ✶ Osculum Lunae ;; A rare, but beautiful magic, far stronger in Lux wolves. This is a guardianship power, allowing the wielder to encase a loved one in a thin, but powerful shield, protecting it from all magic that may aim to harm them. A wolf with this ability may also send this guardian power to its loved one from a great distance, enveloping them in times of need. The magic glows a soft, moon-lit hue. This power cannot be used on oneself, however, and cannot last forever. It is most effective on loved ones and family members, especially that between mother and child.


✶ ✶ Imprint ;; Like the Layric that wonders the lands of Victus, this ability allows a wolf to leave behind a message from their paw. It leaves a glowing track and for those that wonder past, they can touch it and see a memory, hear the voice, or feel whatever the wolf chose to leave behind. If two wolves both have this power, and are magically strong enough for such a connection, they are able to communicate to one another through the mind, share what they see, hear and smell as well.
Healing
The ability to heal their own wounds, or anothers. The power is very draining, and takes a lot of time to develop.


✶ ✶ Energy ;; The ability manipulate energy, such as electricity, negative or positive feelings, ect.


✶ ✶ Scry ;; The use of water to see the past, future, or things happening in the present.


✶ ✶ Venom ;; Wolves have the ability to produce venom like a serpent, and may have a tongue like one.


✶ ✶ 360 ;; The wolf is able to see 360 degrees around them.

✶ ✶ Weather Control ;; The ability to manipulate the weather. Create storms, tornadoes, hail, etc.


✶ ✶ Time Control ;; The ability to slow down or speed up time.


✶ ✶ Sororis ;; The ability to create exact replicas of oneself, doppelgangers so to speak. These replicas look, smell and sound exactly as the original does, however they are unable to produce magic or inflict harm, and are solely for the purpose of confusion. The amount a wolf is able to produce depends on the strength of the wolf, however anything over 3 at one time is extremely difficult, and rarely seen.

✶ ✶ Dream Walking ;; Gives a wolf the ability to enter the dreams of any wolf they have met even once. They can alter or change the dream to accommodate themselves, but the dreamer still has some control, making it potentially dangerous to the Walker. This can be done over any distance - the only requirement is that the other wolf must be asleep and dreaming.

✶ ✶ Biosonar ;; Gives the wolf the ability to 'click' like a dolphin and hear the echo, allowing for vision in the darkest of conditions. Also, the sound waves they produce can be amplified enough to stun those within hearing range.



✶ ✶ Telepathy ;; The ability to speak to others telepathically. Users can project their voice to another over several miles or just a few feet depending on their magic level. Higher level users can even go so far as to make their chosen subject speak the words in which they project.


✶ ✶ Mimicry ;; The ability to take on the appearance and abilities of another wolf. The amount of time depends on the level of skill.


✶ ✶ Seduction ;; An increase in pheromones and hormones to attract a mate. Has a very mild controlling effect.


✶ ✶ Ether ;; For this ability, the wolf must already have the mutation of glow. This power enables the wolf to manipulate their glow into energy, molding the light into shapes and rope-like strands that may act as an extension of their own bodies. A weaving strand of ether is physically adequate, meaning it touches, senses, feels, caresses and contracts, making it a magic of many uses.


✶ ✶ Allora Vox ;; Similar to the shrieks of a banshee, the wolf is permitted to emit deafening sound waves that at close quarters can temporarily deafen an opponent. They can also control the direction in which the sounds are aimed for, though only higher levers of magic will be accurate.

✶ ✶ Ghost ;; Allows the wolf to turn invisible and move without sound.


✶ ✶ Echosing ;; This enables the wolf to sing mesmerizing beautiful songs that can enchant wolves and animals around them. The singer can nearly control them, for good or for bad.


✶ ✶ Aura Reading ;; The ability to sense the powers, abilities, emotions, memories, and also see where they have come from.

✶ ✶ Assimilation ;; The ability to meld oneself into inanimate objects, such as a tree, or large rock, even water. The allowed time depends on the wolf's skill.

✶ ✶ Seether ;; This power enables the user to bend shadows to their will. They may alter the shape, density, and darkness of shadows, as well as turn to shadows themselves. A wolf in shadow form resembles smoke; billowy, transparent wisp-like. In shadow form, the user is relatively unaffected by physical harm.


✶ ✶ Glow ;; Makes markings, or the entire body glow in a set color.


✶ ✶ Sense Casting ;; This ability has greatly increased all of the common senses. Touch, sight, hearing, smelling, and taste. Touch is magnified to be similar to other powers, touching things reveals its histories and movement in far distances. Sight can travel from the body for a great distance, and pick up on other living creatures for a few miles. It also can pick up heat signatures and see recent trails using this sense. Hearing can listen and catch the faintest of sounds for a few good miles. Scent is increased to detect even a new blood drop within a few miles. Taste provides an image, based on the chemicals in the surrounding air absorbed by the tongue. It can detect a wolf by these chemicals for several days. The user has the ability to tone down their senses and keep them at lest extreme levels.

✶ ✶ Photosynthesis ;; This mutation changes the wolf almost entirely. They can live and produce food off sunlight, making hunting almost obsolete. Wolves with this mutation don’t usually have much size to them, and tend to be weak in darkness and cold weather.

✶ ✶ Potions ;; unknown magical powers to be yet determined.More to be discovered.



















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Old Posted 06-15-2012, 08:03 PM Reply With Quote