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Default   #42   Funkduder Funkduder is offline
Posty McPostsALot
Ah! Good. I'm glad that you remembered.

Renata Renatosa
Unrelenting Force (overrides "Strength of Iron" & "Mind Malt")
Requirements: have 5 strength points; have 1 point in intellect
Description: You're a true juggernaut in terms of power. However it's easier to "get ahead of yourself" in a bad way.
Effect: +1 strength; 1/2 chance to succeed in strength tests where you would normally fail. 1/6 chance to harm an ally during a non-violent action. 1/4 chance to fail intellect tests that you would normally succeed (fades at intellect 5).

Battle-honed (NEW EFFECT)
Requirements: have 8 pts in strength and agility combined
Description: How long has it been since the dawn of war...
Effect: 1/8 chance to block blows that would otherwise hit; 1/8 chance to counter blows that would otherwise hit; 1/8 chance to receive instinctual notice before a moment of danger

Also:
"Adrenaline Rush"

Activates by User: gives 1-2 points in strength or agility (at the users choice). Effect may only be used once every "day" (in game time)

Bound to Normality
Requirements: Start with one point of talent in the Spirit Attribute.
Description: People say that they just know things, that they can see the hidden book-switches and as such. You just don't see these things.
Effect: 1/2 chance of failing Spirit obstacles where you would normally succeed. This effect fades after achieving Spirit 5. You also find it more difficult to gain Spirit points.


Brelynn Maryon

OTL (overrides 'Pushover' and 'Klutz')
Description: Athletics aren't necessarily a strong suit. You aren't a complete wimp, but it's more difficult than other things.
Effect: 1/4 chance to fail strength or agility tests. Unlike 'Klutz' (1/4 chance to trip in your favor), there is a 1/8 chance that tripping will work in your favor. Effects lessen (but do not fade) once strength and agility are at 5 pts together.

Spiritual Enlightenment (overrides 'endowed mind' and 'sixth sense')
Description: Through honing your mind and connecting yourself to the other world you realize much more than others who around you.
Effect: +2 to spirit. +1 to mind. Easier to train both. Mind and spirit attributes heal faster with rest than other traits. Negative magic has less effect on you and positive magic gains boosted proficiency.

Also:
At the Speed of Thought:
Activates by the user: gives a 0-2 pt. speed boost when facing an agility obstacle.

"Standard Book of Spells, Chapter 7"

Locked doors will become unlocked, unless blocked by a magical force.
Spells:
Spell of Magelight
Uses magic to produce a light.

Lunis
Fleet of the Foot
Requirements: Place four points of Talent on the Agility trait.
Description: Speed is of little trouble to you. You easily outmaneuver most enemies naturally.
Effects: 1/4 chance of passing agility obstacles were you normally would fail. Extra starting Agility Point. You may upgrade your agility attribute more easily.

Dexterity (NEW EFFECT)
Requirements: 3 pt on mind; 4<agility;
Description: *juggling knives* >D
Effect: 1/2 to succeed in picking locks when you would otherwise fail.

Critical Strike
Activates by the user: x2 damage. Use once per "Day"

Bound to Normality
Requirements: Start with one point of talent in the Spirit Attribute.
Description: People say that they just know things, that they can see the hidden book-switches and as such. You just don't see these things.
Effect: 1/2 chance of failing Spirit obstacles where you would normally succeed. This effect fades after achieving Spirit 5. You also find it more difficult to gain Spirit points.
Last edited by Funkduder; 01-19-2012 at 02:47 AM.
Old Posted 01-19-2012, 02:24 AM Reply With Quote