Quote:
Originally Posted by Salone
(Post 1672920)
Coda, as far as any bugs go, I've noticed that on occasion that sometimes I can catch a platform just right and instead of being shoved one way or another, it will catch me and instantly kill me. I don't know if it's supposed to be that way or not, since I guess I would be technically getting smuckered by the scroll wall of doom. [/IMG][/SPOIL]
|
It is intentional, but it shouldn't be INSTANTLY. It should be the side of the platform shoving you off the left side of the screen before you can slip past it.
Quote:
Originally Posted by Obsidian
(Post 1672925)
It also doesn't recognize some of my spacebar clicking either. Especially when it starts getting fast and you try to do a jump instantly after landing, it does the gravity reverse... Which is why I think that should be a separate key.
I wouldn't play this. Sorry.
|
Actually that's exactly the reason it REQUIRES a double-tap -- to make sure you don't accidentally flip gravity if you hit the jump button right before you land or right after you slip off the end of a platform.
Putting it on a separate button really, really sucks for people who are playing on mobile/console platforms. (This almost works on 3DS and WiiU, it just needs a bit of cleanup for performance.) Console browsers don't reliably broadcast any button but one, and mobile browsers have such unpredictable real estate space that I can't put the button somewhere that's consistently usable. (If it were a native app instead of a web game, things would be different.)
No need to apologize for not playing it. If it's not your cup of tea, that's why we're trying to get more games -- so that there's something for everyone. Perhaps you'll be more interested in the next one.
Quote:
Originally Posted by littl3chocobo
(Post 1672926)
it's borderline unplayable for a newbie like me x_____x if i hold the space it does not jump, if i don't hit the space right it sometimes does not jump and the gravity thing is screwing me up something bad x_____x i thought i was falling and i was just flipping over and i ended up dying because i did not keep going(because i thought i fell)
the background speed also makes everything feel like it is going faster than it is and that is a bit disorientating
|
Hmm... What are your computer specs? I think I understand what you're describing, but that specific issue is something I've never seen before on any platform I've tested on. (Okay, that's not quite true, it was an issue right at the beginning of development two years ago, and I fixed it pretty quickly because it was annoying as crap, but I've not seen it since then.) Holding the space bar is absolutely supposed to jump and not flip gravity.
I'm not sure what to say about the background speed effect. :x
Quote:
Originally Posted by Obsidian
(Post 1672927)
Oh, also the score doesn't seem to change for me. It still tells me the highest score is 0 despite the score I just had. So not sure how I could even prove my high score without risking being dropped into the abyss to click the PRT SC button which I don't have memorized, so I have to look at my keyboard to find it.
|
Hmm. That's curious. I wonder when I broke that. Thanks for the bug report; I can reproduce it.
Quote:
Originally Posted by Illusion
(Post 1672961)
|
For what?
|