Oh, haha. Should've just asked me. I've got a lot of MML examples for that game :|
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It turns out Mabinogi's MML support is too limited for it to have been a very useful test. I found other stuff.
A couple of the test files that I was able to adapt during development: http://xmpps.greenmaw.com/~coda/tracker/mml.html http://xmpps.greenmaw.com/~coda/tracker/nesmml.html One I arranged myself based on The One by Babymetal, it's very obviously not done: http://xmpps.greenmaw.com/~coda/tracker/theone.html The last one I did in particular because I'm trying to learn how to write music in that style. |
Been a while since I've done anything here, hasn't it?
https://xmpps.greenmaw.com/~coda/stu...eader-Coda.m4a Not an original work, just a bit of a remix of the Club Leader theme from the Pokemon TCG game for Game Boy. (And it's barely even a remix, really more of a remastering, since it's basically the same as the original, just better.) |
If it had been a while since I'd posted anything, it'd been even longer since I've written any original music.
https://xmpps.greenmaw.com/~coda/ld46-bgm.mp3 I cannot express the utter joy it was to have something like this come together after such a dry spell. I was trying to make something inspired by Flight of the Bumblebee, since my Ludum Dare game is insect-themed. This is what came out instead. You can still hear it in there, but it went a very different direction. Amusingly, I didn't start studying music theory in earnest until long after I stopped writing. I've always written intuitively and this piece is no exception, but while I was filling in the harmony I had to take a step back and figure out how the heck it was working. And in the end, I don't quite know enough about analysis and functional harmony to understand what it's doing in a couple places, and I'm the one who wrote it! |
That is quite well done! Clearly I know who to talk to if we need music for Trisphee games in the future. :)
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:] *hums at 0:58* x] It's cool! I can see this being a mini-boss battle or something.
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I found out about an AI that's been trained to write music in various styles, so I threw the first few bars of that last song into it and generated a few different continuations... it's... actually kind of impressive.
http://greenmaw.com/aimusic/ I expected it to work. I know what AI can do these days. But actually HEARING it in my own style is kind of... visceral. |
I like it. -U-
What if you use all the variations in separate verses of ONE song? OuO Like, it'll be 'wow'! :T Hmm, but maybe credit the AI? Do you have to credit AI? /:T |
Very cool. Tech art is still art. When you say "generated"... What sort of program did you use?
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Realized I didn't post the last few pieces of music I wrote! These are all background music for Ludum Dare games (see my Games thread)
* Lily and the Swarm: Intro - Loop * Skyloop: Background music * Overclocked: Level - Puzzle |
Was messing around in No Man's Sky and I built this:
http://greenmaw.com/ByteBeat.png And then I did this: http://greenmaw.com/beatBitten.png Which sounds like this: http://greenmaw.com/beatBitten.m4a I'm not sure I'm going to try to write any more music inside of NMS, because that was a pain in the butt -- the interface isn't very sophisticated and it's really very limited on how much control you have over the notes that are played. But it was a fun experiment and I'm happy with the result. EDIT: Not sure why the images aren't working... http://greenmaw.com/ByteBeat.png http://greenmaw.com/beatBitten.png |
On the subject of music I've written and forgotten to post about...
http://greenmaw.com/webgames/ld50/lofi.mp3 I put it in my games thread, but I forgot to put it here! |
Those are really fun. I can see a little figure going about and doing rpg related things to all of those.
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