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What Android version? Settings -> About Phone.
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Android Version 4.1.2
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If you go into Settings -> Apps and swipe left you can get to a list of all installed apps. From there you can uninstall updates (thereby freeing space) and probably disable the apps (which will prevent them from running or auto-updating). If there's something you can't disable, go to the app's page on the Play Store and the three-dot menu in the top-right corner will include an option to toggle auto-updates.
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I'll have to do the google store part, cause disabling the google text to speech doesn't do crap, it still re-downloads and updates a day later. ><
thanks coda =) edit: DK got the RO Dungeon Boss ouo he was a PAIN to kill in the Master level.. hate to see what the next level does ;0; Echidna's one skill kept freaking me out, my board would go all black and then Poofs! its back to normal.. not use to that x'D |
... Echidna has blind resist? ... Why have I never seen it fire. XD
Edit: I guess maybe it's just because I haven't taken my fire team into a dungeon with blind, and she hasn't been on my healer team since it went mono-light. |
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It uses some sort of function that's only available on actual Android hardware. I don't know the specific details, but GungHo is pretty paranoid about cheaters so the game may just be detecting the emulator and force-quitting itself. (It certainly does that if it detects you have Xposed installed.)
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What is Xposed? o.O I've never heard of it before.
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ouo she does, now if only it would be like.. 50% or more xD |
I did a dumb abd received the TAMADRAs from the mail, and now I'm out of space. Again.
Looks like the only unit I have with Awakened skills is Valk. Is she worth using the TAMADRAs on? |
i would say so, coda said that valks are always good even in end game so i would use a tama on her =)
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Valkyrie gets TWO two-pronged attacks when fully evolved and awakened.
Why is this significant? Well, let me do a quick breakdown of how the damage mechanics work. When you match three orbs, that makes your monster do an attack dealing 100% of its ATK stat, minus the enemy's DEF stat. Additional orbs added to this match increase the damage by 25%, so a typical five-orb mass attack does 150% ATK to all enemies, minus DEF. Normally, then, matching four orbs deals 125% ATK to a single enemy. If you have Two-Pronged Attack, you add 50% to that multiplier. Additional TPA awakenings add that multiplier multiple times, so 2xTPA means matching four orbs deals 225% ATK to two enemies, and 3xTPA (currently the highest found in the game) is 275% ATK. When you trigger the TPA bonus, if there's more than one enemy on the screen, your monster will add a second monster to its list of targets. A 5-match ("mass attack") adds all monsters on the screen to the monster's list of targets. If you make multiple matches of the same color in a round, the damage is added together, plus every combo you make adds 25% to your final damage. This final damage is dealt to every monster in the list of targets So making two 3-orb matches would deal 225% ATK damage to one monster, compared to one 6-orb match dealing 175% (100% + 3 extra orbs * 25%) to all monsters. This means that if you have two TPA awakenings, you deal as much damage to two monsters with one 4-orb match as you would make against a single monster with two 3-orb matches. Additional examples: 3-match + 3-match: 100% + 100% + 25% = 225% damage to one enemy 3-match + 5-match: 100% + 150% + 25% = 275% damage to all enemies 1xTPA, 4-match + 3-match: 175% + 100% + 25% = 300% damage to two enemies 1xTPA, 4-match + 4-match: 175% + 175% + 25% = 375% damage to two enemies 1xTPA, 4-match + 5-match: 175% + 150% + 25% = 350% damage to all enemies 2xTPA, 4-match + 4-match: 225% + 225% + 25% = 475% damage to two enemies EDIT: An additional note: No matter how many combos you make, no matter how big your matches are, no matter how many TPAs you have, enemy defense only gets subtracted once, to a minimum of 1 damage. This means that high-defense monsters have to be defeated by a single large attack that overcomes its DEF; two monsters hitting the monster for damage even slightly less than its DEF will only do 2 damage. One final note: TPA applies to the monster's sub element as well, which acts as a second independent attack as if it were another monster with an ATK of 10% (sub element same as main) or 30% (sub element different than main) of the dual-element monster's stat. This second attack (and its TPA) can hit different monsters than the main attack (and its TPA) if the main attack kills one of those targets. |
-stares at coda's wall of text- o3o
hello anime -wonders off- ouo, |
Oh okay, that makes sense. So I'll keep Valk on my team later on. Maybe not as leader -- unless I have more than two healers or something. I need to check if she gets a sec. attribute later.
Also, these are my current units... http://i.imgur.com/PFUi0Di.jpg |
She becomes Healer / God on her ultimate evolution, picks up a Light sub-element, and her leader skill expands to be 3xATK to Healer and God types.
Fairlio there becomes Dragon / Healer and is a fantastic sub on a healer team. Echidna and Siren are fairly easy to land. They've got a really low (2%?) drop rate from the normal dungeons they're bosses in, but they occasionally have coin or special dungeons with a 15 stamina cost that give them a much higher drop rate. Siren works a little better than Fairlio on a team with blue Valkyrie just by virtue of also being blue but Fairlio has better HP; meanwhile, you've seen us praising Echidna recently. :P Edit: That said, Valkyrie Reine's uvo requires an Extreme King Metal Dragon, which is a 99-stamina dungeon that's EXTREMELY hard unless you have the right team (I really hope that the Droidragon dungeon runs again soon...) so don't hold your breath for it -- you won't be able to even see the dungeon for a long time. |
99 stamina? D8 DK won't see it for a while yet either!
ECHIDNA IS AWESOMES! |
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