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Prepare for pain if that's your goal, and your wallet.
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my wallet has nothing in it so it need not worry xD
no pain no gain! *u* 19/50 battles in Endless Corridor =) |
Did I ever finished the endless corridor yet..? You get a magic stone if you do, I wonder if I'm strong enough to finish.. Hmm.. Decisions decisions...
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I tried. i'll try again some other time. probably friday if it's still there. i work mon-thurs this week then mon-tues next week @-@,
edit: So! I found an english version APK that i downloaded to the pc to put on my kindle so my kindle now has the English Version and the Japanese Version With PADW! (amazon store only has the japanese version with PADW so i had to google hunt) ouo |
Urm...That didn't answer my question at all Illusion, I each area has an elemental theme about them, I was referring to the orbs you get to use in combat. XD I'll just take it as there is no way to drop the appearance of say wood orbs to zero in the normal dungeon. ^^;
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There are monsters with the abilities to increase the drop rate of certain orbs, and they have awakened skills that can do the same also. But I think the problem that your having (the one I did when I first started playing) is that you just connect the color of the orbs you wanted and that's it. What you should be doing is planning the orbs you want to use, then try to also connect and wipe off the other orbs you don't need so you have more of a chance of a orb you do need to drop. So you have 3 fire orbs, but the rest of the board is other colors you don't need. You connect those 3 fire orbs then connect a whole bunch of the other orbs in hopes you get more fire ones. There are also monster abilities to make more orbs as well. And there are some dungeons that only drop certain elemental orbs. (Such as tri-dungeon that drops only fire, water, and wood.) But yes, there is no concrete way to turn off one orb color, that would make the game too easy, let alone it would be very hard if not impossible for the the combo/counter to stop calculating because there will always be a new combo to be made. So even in a game makers point of view, that would be a big no no. |
so gotta go to bed now, unless someone says Shining Dragon Swordsman is a good starter for my english Kindle Version, tomorrow when I get home I'm gonna restart and restart the kindle version until i get a Red Dragon Caller, Sonia
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And Red Sonia is Godfest exclusive, so you'll have to try to get her on Wednesday/Thursday. But to put you on ease, my friend Emily waited out a week until Godfest and kept redoing the tutorial and managed to get Red Sonia as her first roll on Godfest, and then later rolled the Indian God Vritra (a dragon.) |
I'm not having issues wiping the board, if I'm fast enough I can usually get at least half the board gone in one fell swoop. x'D I've done that at least five times in a normal dungeon, and I also hold off on certain abilities once they are charged until the bosses, like lowering enemy defense and increasing my own. :3 And the multiplied damage abilities as well. :3
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Try and practice keeping one monster alive and burning through orbs you don't need to recharge your skills faster and things like that. It's a nice strategy to try out, and a very effective one once you master it. The only mishaps you have with it though is that you have a skyfall and made an attack killing the enemy before your move recharges. But that just takes practice and hope for the better chance that doesn't happen. (This game has a lot of luck based into it.) |
If I need skills I do use them before the boss, though most of the time right now I don't because its easy enough to keep my health up with the combos I get. Later on I'll probably have to do that more often though, the stage I'm currently on is Castle of Satan-The Witches' Ball. Currently my team is poorly set up (Tyrannos, Angelit, Sylph, Keeper of Rainbow, Mid Water Ninja). But those are currently my strongest until I can get more monsters for the power-ups and materials for evos. ^^;
Edit: How did DK give me an egg? ^^; |
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http://img.prntscr.com/img?url=http:...om/jRdt8QZ.png It was listed in the newbie guide illu linked. ouo edit: oo EN Kindle Game got Artemis =o newbie guide said she's useful through out the whole game edit edit: my wish came true! my ride can't go to work today x3 -sits and plays games all day- |
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Kelpie sucks, even for the early game. ^^() Its entire purpose in existing is to skill up Ice Armor Ogre and Ice Samurai Ogre. Quote:
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x3 i love my delgado <3
I spelt it the way it was on my game o-o, that's how my kindle showed it's name spelled when I got it. edit: I SPELLED IT RIGHT! D:< http://img.prntscr.com/img?url=http:...om/yhFVwyC.png where do you see a nu? x:< http://img.prntscr.com/img?url=http:...om/s2TodBT.png And.. So I did levels 1 and 2 of the challenge, got 2000 pal coins and the first thing that comes out is a Keeper of Gold It's So SHINY! here are the others i got: Low Light Ninja Will-O-Wisp Harpie Devil (+) Low Water Ninja Flame Knight Blue Carbuncle Wood Pengdra Dub-Topalit Red Fruit Dragon So far, the only one i like is the Keeper of Gold o3o so shiny and there's a rare evo material in there too |
*blinks* *pokes* ... *sighs* It was a font issue on my end, sorry DK. ^^;
Keeper of Gold is a pretty good team member in the early game. Ridiculous stat stick. (BTW, it's one of the rare evo materials. :P ) Keeper of Rainbow is too. I'm a fan of the Ninjas, in the right teams. They're really easy to level up and have ridiculously high ATK relative to their team cost. Yes, it comes at the cost of having utterly abysmal HP, but if you're not worried about HP (for example, if you have other team members that provide lots of HP, or if the extra ATK means you're taking stuff out before you get hit in the first place) they're powerful. High Dark Ninja is a staple of my devil team. The Pengdras are valuable -- not as team members, but as XP. They only need ~2700 XP to get to max level, and they only need a single Dragon Plant to evolve (dark and light need Dragon Seeds) and are worth 45000 XP to monsters of the same color. The low-level technical dungeons (unlocked when you clear Castle of Satan) drop the red, blue, and green ones very frequently, so grinding on them on Mondays (when they have increased drop rates) is an efficient way to level up your monsters. Flame Knight is okay early game; it has the advantage of being easy to skill up and Guard Break is one of the more reliable ways to punch through high-defense monsters before you start getting better spike damage later on. The Carbuncles, likewise, are useful before you start picking up better Healer-types; you'll outgrow them eventually but their ease of acquisition makes them good for a while. |
I have a yellow evolved form of the carbuncle and i just traded it in for my blue ninja o3o it looked cool and i since i never use my heal skill (i get plenty of heart things) i decided to switch out.
one day i'll have monsters with 2 elements *u* and xD Coda's PC is trolling him! I was here thinking 'nu? what? did i accidentally type that post it and then go edit it and he's poking at me for that?' |
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