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You need a total of 32 Keepers of Gold to get a full set of fully-evolved golems -- three each for the elemental golems, plus 11 each for Sherospada and Hysferzen.
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Pretty sure im almost half way to 32 o3o
Edit: i have 11 goldies |
I have five, but I've sold several already. ^^;
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As I mentioned a few pages back, I've got Keeper of Gold on farm status, so I can get as many as I need without buying them. >.> My team is pretty close to failsafe unless I get super unlucky on heal orbs or screw up a combo after doing the leader swap, or get EXTREMELY unlucky and have a Keeper of Rainbow invade (which I've only seen happen ONCE).
KoG team: Solomon Grundy - Folklore - Siren - Awoken Hera-Is (NOT uvo) - Awoken Noah Best allies: Neptune Dragon, Andromeda, Water Twin Star Leviathan, Folklore, Antikythera, Goemon, Sarasvati, Princess Valkitty Heart (in roughly descending order of usefulness) Alternatives: Antikythera works in Folklore's slot if you haven't evolved it yet, and you can use a second Awoken Hera-Is instead of Noah except it makes the last round less reliable. Strategy: This team is a long, boring slog, but it's pretty much safe. Use whatever skills you want during rounds 1-4 as long as you make sure you're above 50% HP when you take a hit. (Remember that rounds 1-5 have preemptives, so that means healing is of higher priority than dealing a finishing blow.) Ideally, you have enough water row enhances to make those worthwhile. In round 5 (Keeper of Dark), charge your actives. (Use Siren if the alternative is dying.) When the boss gets below around 30% HP, hoard up a good combo's worth of water orbs, and wait until it hits you with Big Lance (so you're at 1 HP) and then use Folklore's active. Attack, and Keeper of Dark should go down. (If you substituted a second Hera-Is instead of Noah, make sure NOT to clear any heal orbs!) Against Keeper of Gold, use Hera-Is's active, then Noah's active (or the other Hera-Is's). The damage from clearing the board full of water orbs SHOULD knock KoG below 50%. Use your remaining active skills to set up a powerful combo and KoG will go down. If Keeper of Rainbow invades, just abort. You can't beat it. |
o3o I keep the hard to get evo mats no matter how many i have already >.>
its the easier evo mats i only keep 3-5 of xD i did 2 more runs of Sphinx Descended.. o-o got 2 Sphinx and 1 spodet.. Awoken Ra here I comez o3o one sphinx was +'d so I'm keeping it O3o |
Well, I'm not quite at that point yet. o///o
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I got tired of running out of harder to get evo mats xD
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Well, ones that I notice that I need that are hard to get I just fav so I don't get rid of them. x'D Like that really big and fat metal dragon thing. ^^;
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I don't fav my mats (unless they are super cute and i don't plan on using them.. >.>)
I linked my evo mat collection incase tris shrinks it |
x'D that's a lot girl.
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I dunno if I've posted my recommended Extreme King Metal Dragon strategy here before. Might as well:
Leader options: Grape Dragon, Snow Globe Dragon Noir, Lucifer Strong poison: Cleopatra, Neptune, AB Bluebird Blues, red Odin, red Odin Tamadra Defense break: non-Awoken Shiva, Top Droidragon Dark-element Gravity: Divine Queen Hera, Awoken Hera-Is Dark-element RCV: Lilith, Valkyrie Claire, Persephone I personally run Grape Dragon - Cleopatra - Top Droidragon - DQ Hera - Lilith - Lucifer. Ginny runs Grape Dragon - Shiva - Neptune - DQ Hera - Lilith - Grape Dragon. The basic strategy here is that you need tons of HP and RCV, and the only straight-up offensive power you need is a single spike in the last round. Round 1: Charge skills. Round 2: Use strong poison. Round 3: Charge skills. Round 4: Use strong poison. Round 5: Use Gravity, use defense break, nuke. If you don't have a good defense break, you can use a weaker poison in round 4 (e.g. Lilith) instead, but then you have to be more careful with your HP. Technically, Gravity is optional, it just reduces the damage output necessary in round 5; you could substitute a different active skill as long as you can deal with the defense. |
ML: o3o you should see the mons i have to level and evolve! D8 sooo many
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My Extreme King Metal Dragon strategy is sorta similar:
Heavenly Herald, Archangel AB Bluebirds Bane Darkseid Droidragon Friend: Grodin uvo, decently leveled 1F: Ping down; all skills should charge naturally because these suckers have 106 HP each, but if not, then make sure all skills are charged :P 2F: Poison or nuke 3F: Poison or nuke 4F: Poison or nuke 5F: Droidragon + Grodin Annoying but mindless build lol Droidragon makes life so much easier... ... on second thought, using Archangel for her autoheal is overkill when Grodin will reduce incoming damage on 1F to less than 2k (20% of 1621 is 324.2, and 324.2 + 1621 = 1945.2) and he will autoheal 2k all by himself and autoheal will kick in even if the matched orbs are of a color that's not on the team... How'd I not realize that after all this time? Maybe I should swap out Archangel for Lilith so that it's not as annoying to get past 1F LOL her poison is weak, but the others are strong enough to take out 2F and 4F, so I can just use her for 1F... |
I don't trust Grodin. Round 2/4 does too much damage. I prefer stacking enough HP to tank a few hits outright if I get screwed on the heal orbs.
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That's why I charge all skills on 1F and then make 2F through 4F go bam with 7777+ poisoners/nukes and then make 5F go bam with 0 defense and Grodin's nuke :P
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Fair enough! :P
I HAVE been known to fire off Top Droidragon's active on 1F since it carries on sweep. Unfortunately, EKMD's preemptive "Hangry!" interrupts it, but Gravity + strong poison can tear through him before he unloads a OHKO attack. |
Ooh, that makes sense. Probably beats having to stall for 20ish turns haha (and then spending another x turns actually killing 1F... who knows how I didn't realize that Archangel was overkill lol)
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You still have to stall for 20-ish turns because that's how long it takes Search to come off of its initial cooldown and it can't be skilled up. ^^() And Cleopatra's poison takes longer than that, although that's skillable.
Actually... you need to stall longer than that because Ultra Gravity's unskilled CD is 30. ^^() |
Ah, that's right, I forgot Droidragon's skill CD is the main culprit lol
... -coughs quietly and hides max-skilled DL Hades and non-uvo Hera-Is- |
-does tech dungeons that give 20k exp per run.- ouo nummy nummy exp
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I've got two non-uvo Hera-Is and a DQ Hera, but I haven't bothered max-skilling them yet. My normal strategy works fine; it just takes a little while.
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I maxed Hera-Is's and Hades's skills for my XQ and Ronia teams, respectively. I don't use Hera-Is nearly as often as I should, though lol she'd probably most of my XQ runs much safer xD but Hades has been seeing so much use on my Ronia team :D no regrets buahaha
I want to make my second Hades (currently D/D) into Awoken Hades, but... his HP is 1337... I don't want to change that D: yes, I'm throwing an Awoken over that LOL |
Skilling up Ultra Gravity hasn't been particularly important to me. It hasn't been terribly often that it's made a difference for me -- the other place I use Ultra Gravity on a regular basis is Keeper of Gold, and it's got PLENTY of time to charge there.
I mean, I probably SHOULD. It's totally farmable. But I haven't. |
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Just made Awoken Thor and Super Ult Raphael today. Last week was Awoken Freyja and Super Ult Michael A week before that was Awoken Freyr and Super Ult Uriel. I'm sensing a small pattern here.. xD Oh and I did make super ult gabriel and ult famiel during that time as well... Finally evolved/leveled up my Okuninushi to his dark/blue, Zuoh to his final evo state, and my phoenix rider to his final evo state... I'm on a roll. But all of this is doing to me is reminding me that I need like a billion tamadras and another dragon king carnival at pal machine with daily grants of 2000 pal points again. ._. Not to mention I need to egg my monsters and skills ups. SO MUCH WORK. NOT ENOUGH STAMINA. |
It did take forever to get Hera-Is and Hades both max skill haha I basically ignored everything else to farm Hera Descended orz this was back when I was completely okay with not clearing new dungeons xD
My XQ team's damage ceiling is pretty low since it's not row-based (and I suck at rows anyway), so the gravity would really help lol and I don't trust my damage output in my Ronia team when I'm bursting xD (2 fire rows and 7 dark rows, not counting friend) If I get a little unlucky, then Ronia + Lu Bu alone can't wipe Zeus in King of the Gods, but I've never failed a KotG run when using Hades on Zeus except when I'm not paying attention haha even when I get a fire-heavy board -noms- TAMADROUGHT IS REAL |
Illu: im saving my second okuni for its new evo.. when ever it comes out ouo i gotta awaken ra and yomi
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I got X from the directors' choice thing, Yellow Grimoire Ars Nova, she has a good leader ability, and she gets a nice one for light/fire types as well when she evolves. She's also easy to level her skill up too.
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FWIW: Row enhances are nearly worthless until you have at least four of them. Otherwise, you get more single-target damage output from doing a combo of two 3-matches with the same six orbs. (As a minor quirk of the math, with three row enhances, two rows is stronger than four 3-matches.)
Obviously if you NEED a mass attack, a row is going to be better than two 3-matches because you're hitting multiple targets with it, and that's true even with NO row enhances. |
You know what, I didn't even look at what her skill was, just leader ability. .-.
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I rather have two-prongs then rows. Row teams are so heavily nerfed with leader skills, and 2-prongs benefit because of combo leaders. |
Rows have good synergy with a lot of actives, though. A single TPA monster will shine over a team, but row enhances buff everyone. Yes, all things considered equal, a TPA is a stronger awakening than a row enhance, but it's a lot easier to stack lots of rows -- a team with six TPAs and a team with six rows is putting out roughly equivalent damage output (though admittedly the TPAs are using less orbs doing so) but six rows is considered low.
Also, there are plenty of row-friendly leader skills, especially row+orb enhance leaders. |
Haha yeah, usually I'm too lazy to try to makes 3-orb matches for fire xD but it turns out okay most of the time anyway lol
Rows are definitely making a comeback now! You used to need 2 rows of orbs to feel like you're doing damage since a lot of teams usually had 7-9 rows. But then we got a bunch of double row monsters... and now we're getting a bunch of triple row monsters! Stacking rows has suddenly become really easy for those who have a lot of REM mons. But man, the way the Archdemons came back... *O* Raphael's 5 rows are great. I think they decided to give him 5 rows because they felt his active would negate the awesomeness of 5 rows (and because when you use him as a leader--yeah maybe no). Even though they buffed it to have 2 turns of damage voided. Poor Ganesha... Raphael also has giant waffle cubes. Raphael most OP mon 11/10. Your argument is invalid. jk |
Raphael as a leader is something of a niche use, but I wouldn't say his row enhances are wasted in that role; I mean, if you're taking the lower ATK multiplier in exchange for survivability, you need whatever you can get to make up for it, right?
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-pets tpa mons- precious bodin ouo
Close to my awoken ra x3 Next will be yomi... rip tengu ono |
Yeah, rows help teams with low attack multipliers to deal good damage nomnom
Those Dragonbound/Awoken Norse 2/6.25/2.5 pairings are kinda scary haha it's like the 2/4/2 teams of 2014 called and said they wanted their spot of glory back! TPAs are fun. But I'm more used to making rows after using an active skill xD I would love to run a hybrid row/TPA team, which is entirely doable while still putting out good damage today; TPAs on non-important floors, rows on minibosses and bosses. Then I wouldn't have to worry much about my actives because I would be able to save most of them for boss bursts. But nope, my box and my lack of willingness to change some of my old uvo pantheon mons into their awoken forms won't let me build a team like that haha |
2/6.25/2.5 is my devil team -- Beelzebub + Ronia. Until I built my Dark Izanami team it was my go-to "I don't know what this dungeon is going to throw at me" team.
Now my Dark Izanami team just has so much damage output that nothing else really matters. @.@ |
I think Nickjr find her niche here. o.o;
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Truth be told, while I defend rows in discussion here, my teams are almost all TPA-focused. ^^() I have ONE row team (the aforementioned Keeper of Gold farming team) and it's barely a row team at all (I think it only has four?).
Meanwhile the only non-TPA on my devil team is Ronia (ally leader, though the team has enough dark rows to make Ronia's active worth it, and if I don't get too many dark orbs from it I can pop two rows and a TPA on the active... *Tim Taylor grunt*) and Lilith (who's there for her active and RCV anyway), and my entire dragon team has at least one if not two TPAs each (except for ally leader depending on who I can field for it), and so on. |
Ronia is so 2014.
Shiva Dra is now the go to farming monster. I can easily wipe every general dungeon and most descends with him. Once I egg and skill up the team I will be pretty much set until they up the end game even more. I need to start thinking about my end game arena team possibilities though. |
Niche? What niche? If anything, I feel like I'm butting heads with people in here LOL awkward
For some reason, I can't stand playing Ronia/Beelzebub teams. I'm not sure why. Maybe I just don't have enough rows on my end or something lol I don't mind Ronia/Lu Bu, though :P Shivadra... There's a Shivadra user in here... O.O I'm probably not gonna get any of the MP dragons for a long time lol but that's okay with me :P still got a lot of midgame stuff to clear and I still have to improve my comboing skills haha |
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