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-   -   ๏̯͡๏)/mdom's awesomdom's quest ๏̯͡๏)/ (http://www.trisphee.com/forums/showthread.php?t=22800)

mdom 09-13-2018 12:32 AM

If you also include a tutorial on how to pixel sequins, no xD

Biomecha 09-13-2018 02:36 AM

Good idea. Found one for glitter which is close enough. Might actually try experimenting with it later.

mdom 09-13-2018 02:50 AM

Just not... with crocs...

Biomecha 09-13-2018 03:07 AM

HOW DO YOU KNOW MY MIND? But that should be a suggested item.

Why aren't you sleeping?

Espy 09-13-2018 03:36 AM

I misread that initially as "sequined clogs".

...Come to think of it, I don't think we have clogs.

mdom 09-13-2018 08:10 AM

I was a bad egg and slept really late D:

ahhh I thought the beer DI had clogs but no!! How come!!

Biomecha 09-13-2018 10:06 AM

Crocs are inspired by a clog design anyway, so close enough.

Naughty mdom!

mdom 09-13-2018 11:04 AM

I see myself sleeping all afternoon though

Biomecha 09-13-2018 04:12 PM

Just disable sleep mode.

Sequin pants? I need to figure out how to make them more sparkly.


Espy 09-13-2018 04:21 PM

Random pixels of white? Or maybe white + signs?

mdom 09-13-2018 04:48 PM

Ah, that metallic sheen!
Good texture anyway

Biomecha 09-13-2018 05:17 PM

I tried a few different things but it's not working out very well. But I don't know what I'm doing either.

Espy 09-13-2018 05:31 PM

I wonder... perhaps a bokeh effect overlay?

Gallagher 09-13-2018 05:42 PM

my go-to when i need scattered texture patterns and i'm not getting the results i want is to make a layer of noise



layer of noise, went in and selected swatches of pixels to delete (selected at about 10% so i wasn't doing shades individually) until i was left with a scatter i was happy with, painted it all white, then set to overlay

Espy 09-13-2018 06:02 PM

Huh. That’s interesting. And cool.

Gallagher 09-13-2018 06:15 PM

that's the basis i use for several textures in my personal art

noise + motion/radial blur at long stroke settings is my go-to for baseline wood grain, too. obv adjusted as needed for differing levels of contrast and CURVITUDE

Espy 09-13-2018 06:19 PM

What about burls and stuff?

Gallagher 09-13-2018 06:26 PM

the process differs depending on the intended effect. the baseline version is good when i just need a gentle texture for, say, smooth, high quality lumber derived furniture. if it needs a lot of intimate details like knots and things, i go for a shorter stroke and use it as a guideline for making my own lines, so a level of randomness that i can't get on my own is still there.

an example where the quick method is adequate:



doesn't need the details you're talking about because it's an already subtly grained wood that's been well refined into its current state

Espy 09-13-2018 06:32 PM

Hmm, okay. That’s pretty cool.

mdom 09-13-2018 06:32 PM

So sequins aren't impossible!! *____*

Espy 09-13-2018 06:34 PM

...Oh no :|

mdom 09-13-2018 06:36 PM

You know you want rainbow sequins

Espy 09-13-2018 06:45 PM

I’d be amused to see them pixeled, but I’d never wear it.

mdom 09-13-2018 06:46 PM

Never say never!
What if it's an... avatar contest or something.
Or a 'dress like mdom' day

Espy 09-13-2018 06:49 PM

...Those are exceptions.

mdom 09-13-2018 06:54 PM

I'm sure you'd look fabulous, dahling

Espy 09-13-2018 07:00 PM

...-fidgets uncomfortably-

mdom 09-13-2018 07:14 PM

the winter is coming
except it's full of sequins

Espy 09-13-2018 07:16 PM

That’d ruin winter for me :|

mdom 09-13-2018 07:23 PM

Imagine if snowflakes were sparklier!

Espy 09-13-2018 07:27 PM

Snow is already mostly white, so by “sparklier”, do you mean, actually reflect light, or... are light-emitting...?

mdom 09-13-2018 07:31 PM

Like sequins xD Falling from the sky.

Gallagher 09-13-2018 07:33 PM

white =/= sparkly

being sparklier in this case would probably involve different forms of reflectivity, in the vein that diamonds reflect in a combination of ways, not only one.

Espy 09-13-2018 07:34 PM

...as if snow didn’t give enough sunburns already.

Biomecha 09-13-2018 07:38 PM

Quote:

Originally Posted by Gallagher (Post 1873063)
my go-to when i need scattered texture patterns and i'm not getting the results i want is to make a layer of noise



layer of noise, went in and selected swatches of pixels to delete (selected at about 10% so i wasn't doing shades individually) until i was left with a scatter i was happy with, painted it all white, then set to overlay

I'm attempting it but failing. When selecting what to remove, do you mean something like using the magic wand on the noise layer with 10% tolerance? And, paint all white before adding the noise?

mdom 09-13-2018 07:47 PM

Snow gives sunburn?? Why D:
Snow I want to love you don't do this

Gallagher 09-13-2018 07:49 PM

Quote:

Originally Posted by Biomecha (Post 1873112)
I'm attempting it but failing. When selecting what to remove, do you mean something like using the magic wand on the noise layer with 10% tolerance? And, paint all white before adding the noise?

yeah, i blob on some color in a new layer, add noise (adjust the coverage and scattering to your needs), then go in with a magic wand to select swatches of pixels to delete. continue deleting until happy with your coverage, then trim off everything that won't be within the bounds of the clothing item.

paint to desired color (white is good for sparkles), adjust opacity/layer effects as needed, and done

mdom: the high reflectivity of snow means that when you're out, you get them sun rays just like it's a clear summer day. sunscreen is needed year round to the vulnerable, and highly recommended for everyone.

Espy 09-13-2018 07:51 PM

Also, due to the angle at which snow generally reflects light, you can get sunburns in places you usually don’t get sunburns at.

Gallagher 09-13-2018 07:52 PM

like up under your nose holes

Espy 09-13-2018 08:01 PM

...I was going to say, your chin and neck.


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