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Demonskid 06-08-2015 10:10 PM

I haven't been playing much. I shouldn't have any more then the 10 i'm keeping from the special dungeons.

I think for the Kitty Jellies, we should keep the dual elements that the ogres don't give us like lights and darks. =)

;-; I finished ALL the Light Fairy dungeons and the fairy didn't drop ;-;

Coda 06-08-2015 10:13 PM

For the early-to-mid game, the kitties are WAY better than the ogres, even after ultimate evolution. They have better stats overall and more broadly useful active skills.

The only reason the ogres are more useful than the kitties later on is because their skills are useful in SPECIFIC situations -- active skills (e.g. super king gem dragons), leader skills (easiest zombie team leader to get), and awoken skills (if you need to get your team's active skills up fast, ogres provide two very easily obtained Skill Boosts).

In particular, Kitty ShyWoodie and Kitty WoodBubblie are Physical-type so they'll work on your Cinderella team and they has higher HP and RCV than the ogres, and if you awaken them at least once you get Two-Pronged Attack, which makes a 4-in-a-row (no more, no less) hit substantially harder than an ogre, and hit two opponents at the same time (VERY useful for Wednesday/Friday dungeons -- it makes them effectively QUAD-element).

Cinderella / ShyWoodie / WoodBubblie / Ice Armor Ogre / Wood Ice Ogre becomes a pretty effective early-game team for those dungeons.

EDIT: The Pal Egg Machine drops the light and dark ogres (Shouki and Jyaki). They are, unfortunately, not dual-element, but they have the same active, leader, and awoken skills.

ml1201 06-08-2015 11:29 PM

Yeah, I already have one of the dark ogres, so you're suggesting I do two kitties and two ogres then, got it. :3 By the way, I got ogres that are awakened when I feed them some lower level ogres. x'D

Coda 06-09-2015 12:26 AM

Monsters awaken by feeding them copies of themselves -- that is, you feed a Samurai Ogre to a Samurai Ogre; you can't feed a Samurai Ogre to an Ice Samurai Ogre or vice versa.

Monsters that already have at least one awoken skill will always remember how many awoken skills they have, even if they evolve (or unevolve). So you can feed two Samurai Ogres to a third Samurai Ogre, and then evolve it into Ice Samurai Ogre, and it'll still have both of its awakenings.

Try to get at least two evolved kitties of the each type you want to use so you can get the Two-Pronged Attack awakening for them.

Demonskid 06-09-2015 07:14 AM

I have unlocked Team Challenge mode d(ouo)b

o3o I have both Shouki and Jyaki.. I didn't know they were part of the ugly Ogre gang D8 they're cute japanese Oni! ;-;

ml1201 06-09-2015 08:18 AM

lol, they do look better than the other ogres.

@Coda
Ah, okay. :3 So then how do the tamadara things work?

Demonskid 06-09-2015 08:33 AM

you use tama's on gods because they're harder to get and stuff ouo

ogres are easy to get and awaken so tama's arent needed for them.

Jyaki and Shouki are WAY better looking ono the other ogres look like Frankenstein's Monster ;-;


Are Coin Dungeons worth me doing? o3o will i get good monsters from them? I don't wanna waste coins if I won't get goodies

Coda 06-09-2015 10:50 AM

Depends on the coin dungeon. Keep in mind that the coin dungeons rotate out every couple of weeks, too, so the descriptions I give now aren't going to be valid soon. :P

Dragon in Motley

Dragon in Motley is kinda meh. It's an easy dungeon, which is good, but Jester Dragon, Drawn Joker is very situational in his usefulness. His stats are on the low side (except for RCV, which is remarkably high for a Dragon/Devil) and his leader skill is only useful in specific dungeons. He is, however, the only monster that packs Guard Stance - Dark, which could warrant his inclusion on an appropriate team.

Sword of Flames

Sword of Flames is worth running -- it drops Burning Phoenix Knight, Homura. His stats aren't end-game caliber, but they're still solid. He still finds a place on my fire team. His active skill is good (water orbs -> fire), his leader skill is useful on the right team (2xATK/RCV to Balanced), and he's packing Two-Pronged Attack which augments his decent-but-not-great ATK. (It's a bit annoying to level up additional copies for the awakenings... I used Tamadras.)

Pirate Dragons

The pirate dragons are... eh. They've got moderately good stats (by modern endgame standards, they're going to be on the high end of anything you've encountered so far), so they'd definitely be useful contributions to your team right now, DK, but their skills are lackluster.

Dragon Knights

The dragon knights are nice. Their stats are even higher than the pirate dragons and their active skills are WAY better. (Their leader skills suck just as bad as the pirate dragons.) They also have more useful typing -- what they lose by not having dual-element they make up by carrying subtypes in addition to Dragon, making it much easier to find a good team to use them on.

I've sorted this list based on my opinion of them (from best to worst) instead of the order they appear in the coin dungeon list.

The blue one, Cleopatra, is Dragon/Balanced, and she packs an 8xATK poison -- the strongest poison you're going to find on a non-REM monster. (AB Bluebird Blues has 10xATK but lower stats to back it up.) VERY useful.

The red one, Himiko, is Dragon/Healer, and has some of the best RCV you'll find on a dragon-type besides Angelion. She has Auto-Recover, which is nice.

The green one, Ishtar, is Dragon/Physical. She has a life-draining active skill, which is a useful thing to have on a physical team, and she has Two-Pronged Attack to boost her offensive power. Her main disadvantage is that she's not QUITE powerful enough to really stack up to some other choices.

The dark one, Mulan, is Dragon/Balanced as well. Probably the second-worst of the set. Her stats are slightly lower than the rest. Her main use is that she's got a reasonably good bind-heal active skill and a Resist Bind awoken skill (but just one of them, so she's not unbindable).

The light one, Jeanne d'Arc, is Dragon/Attacker. She's probably the least good of the set. She's got the best ATK and a Two-Pronged Attack awakening, so she hits hard, but her active skill is very limited in usefulness. Still, she has a place on the right team -- unfortunately, Attacker teams are hard to build.

All of the pirate dragons and dragon knights don't have to evolve, so you can farm up extra copies of them for awakening pretty easily.

The rest of the coin dungeons don't rotate out.

Material Dungeons

Dragon Plant Infestation mostly exists as a convenient way to get lots of materials for evolving Pengdra.

The Alt dungeons are intended for endgame players who need to skill up monsters and have a lot of gold and stamina to burn, because the only useful things they drop are Flampy/Bubpy/Woodpy/Shynpy/Badpy and those are rare to show up -- you could drop a million coins and never even see one -- and the dungeons are moderately difficult.

Pengdra Village, King Carnival, and Together At Last are identical to the urgent dungeons that show up every few weeks. Most of the time it's not worth paying the gold for them, but Pengdra Village is the only place to farm Light and Dark Pengdra. If you're impatient and you need XP or evo materials, these dungeons are your friend. If you're patient, these dungeons are pointless.

Together At Last Rare Evo Rush is also ridiculously difficult. If you're patient enough to wait for the appropriate Daily dungeon, it's not worth running at all. If you're powerful enough to clear the dungeon (and keep in mind that you have to take down Trifruits and Keeper of Gold IN THE SAME DUNGEON -- those two fights usually recommend different teams) and you have millions of coins to spare, then you can run the dungeon if you're impatient.

And then there's Tamadra Village. It costs TEN MILLION COINS to get in and 99 stamina. For the first four floors you get a bunch of Baby Tamadra (50% awakening chance) with a rare chance of seeing a normal Tamadra. The last floor has you going up against a Tamadra, a red Odin Tamadra, and a green Odin Tamadra. That fight is trivially easy if you bring in poison; if you don't, it's annoying because you'll get bound a lot and the green one hits really hard, but it's not too difficult because they only have 30 HP. It's worth running, if you can.

Rush Dungeons

Legendary Dragon Rush, Skydragon Rush, and Mechdragon Rush have to be the most stupidly pointless dungeons I can imagine. All fifteen of those dragons drop at very high drop rates from normal or technical dungeons. To make matters worse, the Skydragons *SUCK*. They don't even have good stats. The ONLY thing they're good for is skilling up the Legendary Dragons. And the Legendary Dragons aren't that good either; they used to be better than the Ripper Dragons (the elemental-resist dragons you get from the Pal Egg Machine) but the Ripper Dragons picked up ultimate evolutions with better stats and they're easier to level up. Their only redeeming point is that ONCE you get them fully leveled up they have some of the most powerful all-enemies direct damage active skills. (The mechdragons are a lot better. They're absurd stat sticks with pretty good active skills that can fuse Voltron-esque into a couple of gigantic god monsters with good leader skills and awakenings. When the Machine type gets introduced, they'll be even better. And Mechdragon Rush also occasionally spawns skill-up monsters for the Chinese gods and Metatron, so there is actually a reason to run this dungeon instead of the technicals, if you need these.)

The Ultimate ____ Rush dungeons used to be Special dungeons but now that they're coin dungeons they've been taken out of the Special rotation. They're all absurdly difficult, but they count as Descended dungeons (so the spirit jewels can show up), they all have a chance of spawning Extreme King Metal Dragon (a very rare evo material), and every monster in it has a chance of dropping and most of them are among the best non-REM monsters you can get.

EDIT: Yeek, that's a huge post. I should edit in some formatting to break up the wall of text.

EDIT 2: Formatting done.

EDIT 3: Sorted dragon knights in order of my opinion of usefulness.

Demonskid 06-09-2015 11:28 AM

*o* those dragon knights sound awesome! I'll work on them x3

Ahh I wish I was able to get more money this passed weekend ono I'm close to 2 mil but i want more.. -being poor in RL makes me love virtual game monies-


when they rotate out coda should give dk a new list ;p

when will they rotate out? ono

Coda 06-09-2015 02:35 PM

Usually on the 1st and the 16th of each month.

Demonskid 06-09-2015 02:42 PM

16th?! ;-; thats too soooooooooon!

I got that mystic fire dude thingy ouo I can one day have Homura.. -pokes at baby fire dude-

I got the shadow mystic one the other day from the special dungeon =o thats 2 out of 5 of the mystic knights! x3

I updated my PADHerder.. the monsters should all be up to date and I added my new ones.

OH! I got a devilit thingy from the PEM Today! 8D =pets little devil- i need like... 1 more *u*

Is it worth doing the hello kitty egg machine? I did it one time and got a cinnamoroll thingy. I wanted a hello kitty 3:<

Coda 06-09-2015 03:02 PM

Most of the HK REM monsters are pretty good now that new uvos have been released for them. Angel Cinnamon there is sadly not one of them. Her stats are decent, and her active skill can be useful on the right team, but her leader skill is pretty wimpy and her awakenings aren't good enough to make up for everything else.

The character-and-starter monsters are all better than the normal starter uvos, but don't quite stack up to the new starter uvos.

TAMADRApurin A La Mode is RIDICULOUS -- it makes Satan look weak, because it doesn't zero out your RCV, it just cuts it in half, and it applies a 3.5xATK to ALL monsters, not just devils. Unbindable, two Row Enhance awakenings, and a good spike damage active (the direct damage isn't important, the 2xATK to Light monsters is good).

Princess Valkitty Heart is... interesting. Her awakenings are good. Her active skill is a little on the weak side until you've skilled it up (which is basically impossible until very late game), her stats are solid, and her leader skill is a really big spike but needs the right kind of team to support it.

I think Lilith Kuromi might have been removed from this time around? I'm not sure. Her active skill is VERY useful in the right dungeons, and her stats are pretty good. Awakenings are good but not amazing.

Pierdra Badtz-Maru is in the same boat -- might be removed, not sure. Decent active skill (though hard to skill up), somewhat underpowered leader skill, pretty good stats. kinda eh awakenings.

Not from the REM: Kitty's Festa Joker is good if you need dark resistance -- it's almost as good as Odin's damage reduction, and it doesn't require you to stay at 100% HP. Its active skill is almost too weak to be relevant, but it's easily skilled up. And it's unbindable, so that dark resistance can't be disabled.

Demonskid 06-09-2015 03:04 PM

The festa joker is from the kitty dungeon right? ;-; it wont drop for me.. bosses hate dk!

coda makes dk want to do more kitty REMs xD

dk gave in and got the frog thing and a HELLO KITTY! 8D

Coda 06-09-2015 03:10 PM

Yeah, final boss of the dungeon. The boss drop rates for most dungeons are 100% for the top level, 40% for the next one down, 4% for the next one down, and 2% for the easiest one. Sometimes there's another level in between those.

Demonskid 06-09-2015 03:17 PM

Dream Labyrinth Kingdom: FAILED ;-;
Dream Labyrinth: Master: Clear
Dream Labyrinth Expert: Clear
Dream Labyrinth Int: Clear

I need more stamina for to grind master :< I will have the cute joker thingy. -wants all things-

Coda 06-09-2015 03:41 PM

I tend to grind Master when I want stuff too, unless the Legend/Mythical/etc. level is easy enough for me to clear reliably. (This is the case for Hello Kitty -- my devil team steamrolls the dungeon effortlessly -- but most descended dungeons not so much.)


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